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qmagnet

Assigned

No issues.

Reported

MC-136637 Scoreboard objective minecraft.custom:minecraft.play_noteblock does not register when playing the Note Block Invalid MC-132375 Upgrading 1.12.2 world to 1.13-pre5 crashes the game Fixed MC-130140 Blocks not converting correctly from 1.12.2 to current snapshot Fixed MC-129555 pufferfish not consistent with playsound name Duplicate MC-129327 execute if block does not recognize NBT with containers Duplicate MC-129032 Hunger effect not depleting hunger Invalid MC-128428 Mobs with CustomNameVisible set to true hide their custom names when invisible Confirmed MC-128086 CanDestroy / CanPlaceOn water on empty bucket does not work when close to water block (Adventure Mode) Duplicate MC-127780 /fill-replace command with nether portals cause the block to shatter instead of swap Duplicate MC-127314 Fish summon on their side Works As Intended MC-119249 setblock replace not working for mob_spawners Duplicate MC-105292 falling_block Lighting Inconsistency with Smooth Lighting on Fixed MC-89263 Blocks will not visually update unless looking downwards Fixed MC-89181 AreaEffectCloud does not work with some particles/crashes with others Fixed MC-88875 Donkey and Mule have swapped textures Fixed MC-88799 Sticky Pistons will not pull down slime blocks if immovable block preventing connecting block to move. Duplicate MC-88480 Minecarts accept items from hopper 2 blocks above Fixed MC-88144 Horses drop Chests and Saddles with doMobLoot false Duplicate MC-88128 Lightning Strikes cause new mobs to face south Fixed MC-88092 Endermen do not get angry when suffocating in block Works As Intended

Comments

Still present in 1.21.90

[media]

Confirmed still present in 1.21.90.26

[media]

I'll upload a video and world for the devs to look at.
Note that boss health bars can take in lang strings, they are not an issue for this bug.

[media]

Please reopen this issue. It has been a bug for years and several people are awaiting a fix. This is present in all versions of Bedrock.
I can confirm this exists in 1.21.51.

For the dialogue window, you can still display the name of the entity instead of "NPC". You have to include npc_name in the file. You can point to the lang file with rawtext.

Oddly, it seems this isnt present if you use a controller. But using mouse, it activates the double box.

This is actually thing currently. Had been for as long as I remember.
Music slider doesn't not affect volume for sounds using that category using playsound

Still an issue in 1.17.30

The reason this happens is because depending on the data value of the pumpkin block, the item drop will copy its value.
The trader will only accept the data value 0.
Any pumpkin that is placed while not facing the negative Z direction, will not be able to be traded after collected.

Note that the last pumpkin collected will update the current stack in the players inventory to whatever its data value is.
So this could work if the player collected pumpkins facing the south direction last.
Any other direction will not work.

Same issue with carved pumpkins and jack o lanterns

It appears to be fixed in 20w15a

minecraft.mined:minecraft.rose_bush does not track in 1.1.5.2

Yes you can have this. It's been 4 years and nothing has happened with this bug so I lost interest long ago.

Confirmed for 1.14.4
It's kinda cool but def a bug
Here's a demo video
https://twitter.com/theqmagnet/status/1171564303524216832?s=20

How on earth is this Works As Intended? No other block does this in Minecraft. So basically if you're building in Creative mode all the bee blocks you break leave items all over the place and cause you to clean up the mess? Was this falsely labeled or misread? No way this is WAI.

Found same issue with chicken jockeys

Confirmed for 1.14.4
https://twitter.com/theqmagnet/status/1152943204217577472

Also I believe MC-153840 is related and possibly MC-154493
Ridden mobs overall now have issues, they don't turn with the rider, the speed is slowed (seen in video).
This wasn't present in 1.13

Apologies Bok
I'm not a programmer and I don't quite understand all that programmer-speak. I now understand the code was altered which changed the armor stand.
What about a feature request instead?
Is it possible to create a tag that makes non-marker armor stands non-interactable? (example, you can't even punch them) and make entities ride at their feet?

Bug still present in 1.14.4 pre-7

Kind of. Except now it just falls through the ground. I gather at this point, we won't be getting the old method back so I'm going to stop asking. Marker armor stands are basically pointless for me. I don't even understand what was wrong with them before that this change had to happen. But thanks for the help. This system requires a quite a bunch of commands and a clock to emulate something that was so easily done before with a single tag. I think I'll just scrap the mechanics to do something else.