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MC-88967

Most NBT tags are not kept when a mob converts to another mob

The bug

When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773 & MC-67437), so other tags are expected to be saved as well.

Examples

The following is a list of tags that aren't transferred between entities.

From

Husk

Zombie

Skeleton

Zombie Villager

Villager

Villager

Pig

Piglin

Piglin Brute

Hoglin

Slime

Magma Cube

Tadpole

Mooshroom

To

Zombie

Drowned

Stray

Villager

Zombie Villager

Witch

Zombified Piglin

Zombified Piglin

Zombified Piglin

Zoglin

Smaller Slime

Smaller Magame Cube

Frog

Cow

AbsorptionAmount

active_effects

Age, IsBaby

N/A

7

7

N/A

N/A

N/A

N/A

N/A

AngrTime, Brain.memories.minecraft:angry_at.ttl

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

AngryAt, Brain.memories.minecraft:angry_at.value

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

ArmorItems

8

8

8

8

N/A19

N/A19

8

8

ArmorDropChances

Attributes

CanBreakDoors

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

CanPickUpLoot

⚠️ 9

CustomName

20

20

CustomNameVisible

DeathLootTable

DeathLootTableSeed

FallFlying

8

8

8

8

N/A19

N/A19

8

8

Fire

N/A5

N/A15

N/A15

N/A15

N/A15

N/A23

ForcedAge

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

Gossips

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

HandItems

8

8

8

8

N/A19

N/A19

8

8

HandDropChances

Health

N/A10

N/A21

N/A21

HurtByTimestamp

HurtTime

❌ )

Invulnerable

N/A10

Leash

LeftHanded

Motion

NoAI

N/A4

N/A4

N/A6

11

13

13

N/A17

N/A17

N/A18

NoGravity

Offers

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

OnGround

Passengers1

N/A

N/A

PersistenceRequired

⚠️ 14

⚠️ 16

⚠️ 16

PortalCooldown

RootVehicle2

12

Rotation3

22

22

SleepingX, SleepingY, SleepingZ

Silent

Tags

UUID

23

23

VillagerData

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

Xp

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

wasOnGround

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

1 See MC-193083.
2 Not an actual tag saved on mobs, but it's the corresponding tag name on player data: the vehicle this entity rides, see also MC-193083.
3 Desynced, see MC-248587.
4 Cannot be converted (even when setting DrownedConversionTime with commands), see MC-148935, consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
5 Skeletons MUST be in powdered snow to convert, even via commands. Powdered snow extinguishes burning mobs.
6 Cannot be converted (even when setting StrayConversionTime with commands), consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
7 Since zombie villagers use IsBaby instead of Age, the time until growing up/being able to breed again is lost. Age gets set to 0 for adults and -24000 for babies upon converting to villagers.
8 The equipment is not dropped, nor brought over to the new form.
9 Always 1b, MC-73178.
10 Mob needs to die to convert, cannot be converted by creative players.
11 MC-183860, fixed.
12 MC-163767,fixed
13 MC-67437, fixed.
14 Always 1b, MC-239883, this could be resolved by making all villagers that spawned naturally be persistent instead and copying the value over.
15 Converted-to mob cannot burn, if this behavior will ever be toggle-able (for example via entity type tag), this should be synchronized though.
16 Always 1b.
17 Cannot be converted (even when setting TimeInOverworld with commands), see MC-172077, consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
18 Cannot be converted (even when setting TimeInOverworld with commands), consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
19 Loot is dropped due to mob death.
20 MC-6773, fixed.
21 Mob needs to die to convert, can be converted by creative players.
22 Desynced, and randomized, see MC-248587.
23 Mob splits into multiple mobs, so UUID cannot be preserved for all. However, 1 of the mob should be capable to get it.
24 Magma cubes can't burn, if this behavior will ever be toggle-able (for example via entity type tag), this should be synchronized though.

Since zombie villagers can be converted to villagers and vise versa, the following data is problematic due to not being stored on one of the 2 parties, causing loss of data upon converting and converting back to the original form. This should probably be it's own report, but until the rest of this is fixed, it's just another "tags lost on conversion" entry.

  • Zombie villagers don't have ForcedAge, InLove, Inventory, LastGossipDecay, LastRestock, LoveCause, RestocksToday and Willing.

  • Zombie villagers don't use Brain.memories.minecraft:home, Brain.memories.minecraft:job_site, Brain.memories.minecraft:last_woken, Brain.memories.minecraft:last_worked_at_poi, Brain.memories.minecraft:meeting_point and Brain.memories.minecraft:potential_job_site.

  • Villagers don't have CanBreakDoors.

How to reproduce

  1. Summon a mob with any of the above tags, and convert it.

    /summon minecraft:zombie_villager ~ ~ ~ {Health:10.0f,Invulnerable:1b,Fire:100s,Tags:["foo","bar"],ConversionTime:0}
  1. Once the mob converted, look at its NBT data

    /data get entity @e[type=villager,limit=1,sort=nearest]

    → ❌ Note that the tags marked with ❌ do not persist

Linked issues

MC-91898 If you shear the mushroom cow with tag "NoAI", normal cow will be without the tag "NoAI" Resolved MC-97752 Converting Villager to Zombie Resolved MC-103290 Mooshrooms face south after shearing Resolved MC-127307 Zombies lose some properties after converting to a drowned Resolved MC-129122 Named Zombies become despawnable after turning into drowned. Resolved

Attachments

Comments 63

Confirmed, but the title is wrong, it only apply to mobs that turn into an other one : Pigs and Villagers.

Kinda related to MC-67437.

This is MC-67437 (reopened that)

Okay but NoAI status does remain.

Yes, I was wrong.

[Mod] redstonehelper

The "villager -> zombie villager" case is covered by MC-11883.

edit: But only the profession and maybe the trades, your ticket is about tags in general.

53 more comments

Confirm in 1.20.2 pre1, aslo affect trial spawners.

Spawn method has no relation to convertion.

CaptainFlame54

Attrobites are also affected.

Can confirm in 1.21-pre2.

Villagers to witches one still does not work: ArmorItems-8 The equipment is not dropped, nor brought over to the new form.

qmagnet

Misode

coschevi

Confirmed

Gameplay

Low

Entities

conversion, lightning, lightning_bolt, mob, nbt, scoreboard, scoreboard-tag

Minecraft 15w38b, Minecraft 15w44b, Minecraft 1.9 Pre-Release 2, Minecraft 16w42a, Minecraft 1.12, ..., 1.20.3 Pre-Release 1, 1.20.4, 23w51b, 24w13a, 1.21 Pre-Release 2

24w36a

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