mojira.dev

Feranogame

Assigned

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Reported

MC-304296 Held spears are mirrored in first person compared to third person Confirmed MC-304292 Skeleton and zombie horses are smaller than regular horses Confirmed MC-304289 Z-fighting at back of armored Zombie Horses' necks Duplicate MC-304287 Zombie Horses render Saddles incorrectly Duplicate MC-303723 Skeleton Horses do not count for "Monster Hunter" or "Monsters Hunted" advancements Duplicate MC-303673 Parched do not hydrate into Skeletons Invalid MC-303672 Camel Husks and Zombie Horses do not sink in water like other undead mobs Unconfirmed MC-302918 The texture of the zombie nautilus spawn egg has stripes inconsistent with other spawn egg textures Works As Intended MC-280008 Mooshrooms always turn into temperate cows when sheared, independently of biome Works As Intended MC-279549 Cold pig model overlay does not work in head area Incomplete MC-279054 "Woo, minecraftforum!" splash text not added back after the archival was cancelled Invalid MC-277973 Eyeblossom particle inconsistency Won't Fix MC-277114 Pale Hanging Moss named incorrectly Works As Intended MC-276119 Iron door texture mistakingly includes handle since the texture update Duplicate MC-269570 Polished Blackstone Bricks named inconsistently Duplicate MC-268321 Jungle sapling has half of intented drop rate Duplicate MC-260466 Torchflower doesn't maintain farmland used to grow it Fixed MC-260465 The torchflower crop still has an age 2 blockstate that looks like the regular torchflower Fixed MC-257394 Bamboo Raft still in Redstone Tab after latest snapshot change Duplicate MC-249924 Frogs not spawning in Mangrove Swamps Cannot Reproduce

Comments

this isn’t the case for any other undead mobs, it appears unintended

The video seems to be very buggy but still displays the problem properly

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Here is a video displaying the bug, as well as its absence in regular horses (the reason for which seems to be their manes covering the spot.

About the two textures. Yeah, both held positions use the same texture though. As for first person being correct, that makes sense I guess

Nevermind, this seems to be Working as Intended as zombie horse saddles have their own texture

Leather Horse Armor also does not have overlays set up in Java Edition at all, which seems like an oversight
Here is a resource pack fixing all those issues

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I apologize since this seems to be a duplicate of MC-303546. I've been having some difficulty with searching in the tracker lately

Undead mobs sink underwater. The skeleton horse is the only example of an undead mount working perfectly, as it always sinks and can be ridden underwater. This part of the camel husk behavior is as expected, what is unexpected is it floating when not ridden and the zombie horse's whole thing of floating unlike any other undead (besides aquatic ones).

I do not believe this is invalid since it is inconsistent behavior. It feels like an oversight that should at least be analyzed to be marked as “Working as Intended”. As I stated, Zombie and Skeleton variants both convert and Husks and Parched seem extremely equivalent and that they should both hydrate into their non-desert variants.

Really weird how every undead mount behaves differently in water, with zombie horses being marked as “Worked as Intended”. Personally, I believe they should all just sink (besides Zombie Nautiluses of course) since that brings more interesting gameplay with you being able to easily ride them underwater, but I wish we at least got a statement on the intended behavior. Same for Skeleton Horses not burning/wearing armor (which could easily be done by either making cells prevent burning or by making older skeleton horses retroactively get leather horse armor), these mounts are just all weirdly inconsistent.

I wish we at least got an statement on the intended behavior since all other undead mobs including skeleton horses do sink and that's actually an interesting reason to prefer undead mounts to living ones since riding them underwater is sometimes desirable (and, undoubtedly, “cool”)

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Water lakes are not a feature anymore since 1.18 as they've been replaced by aquifers and larger rivers.

Rooted Dirt can be tilled. But that's only one point I presented for the argument for that moss isn't dirt. Other things would be that it is not convertible to dirt in any other way, or that moss blocks reproduce which would be weird if it transformed random blocks into dirt. I think it is better to let Mojang decide if moss is dirt or not.

I can't understand your point about trees.

This duplicate status is incorrect. One of the tickets refers to podzol and the other to moss. One may be intended while the other may not.

 

Oh yeah, my honest mistake, I think I was looking too hard and saw something that didn't exist

White dye was added in the village and pillage update, not world of color. And they could've forgotten.