mojira.dev

Ghoulboy

Assigned

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Reported

MC-185731 Piglins wearing turtle helmets causes a graphical glitch, missing texture Duplicate MC-176773 Redstone not properly updating on redirection Duplicate

Comments

Don't forget Pigs to Zombified Piglins via lightning

That's intentional, as every time the trident with channeling strikes the ground it is meant to summon a bolt of lightning, and everytime a bolt of lightning hits the lightning rod, it is meant to give off a redstone pulse, which powers the piston and lifts the lightning rod.

When the lightning rod is lifted, it no longer powers the piston, but while the lightning rod is powered from the lightning, the piston arm remains extended cos of QC, and then when the lightning rod depowers, the piston retracts.

When this happens, the lightning rod falls down before the trident, so it ends up hitting the lightning rod, and summoning another bolt of lightning, and repeating the cycle. What you have created is essentially a very elaborate and slow clock, which runs during thunderstorms.

Bug appears not to exist in 1.19. I tested it, and if I was sneaking it did not emit sound.

This is likely intended, as they have a 30% chance to drop, so you are probably unlikely.

That is a ghost block bug I believe, where the server thinks there is still water on the ground, whereas the client think you have picked it up, so when you place it back down the client updates. Updating the block or relogging should fix the issue.

As @Meri Diana said, I think this would make for super easy wither skeleton farms, and the obtaining of insanely high wither skulls. But the thing is that part of the reason why people build wither skeleton farms is also to get blaze rods, gold AND wither skeletons all at once, so most farms would likely remain unchanged. Not to mention that there are a number of wither skeleton farms for which putting roses on the ground is not viable, as the spawning platform is made of blocks on which wither roses cannot be placed, eg: packed ice or glazed terracotta.

So I think we should definitely still have some more discussion as to the implications of fixing this. I could also just run a simulation of a wither skeleton farm in which all other mobs are disabled from spawning via a command, and then see if it is truly the case that it would be overpowered, or whether the rates are reasonable, giving you're missing out on gold, arrows (if you like them) and blaze rods in exchange for potentially more coal, bones and wither skulls

Then what is the purpose of this comment's section, if not for discussion about this bug and the implications of fixing it or leaving it in the game?

One thing to consider when discussing power level is the amount of work it take to get to this point to begin with. To have a wither-rose based farm you need to have already spawned the wither. So we’re already super-late game at this point. 

@Joel, that's not true. You can do this even before visiting the end. You just need a bit of soulsand, some obsidian, and zombie spawner or something and then you can get wither roses really easily. And the farm can be built before goind to the end as well

But spawning on top of and spawning inside are rather different things, meaning you would have to do different things for spawning on top of blocks and spawning in blocks .json files.

what does it duplicate? link it here

 

changin this would be hard, cos of they way they fixed MC-173115.

Cos they made the .json file, meaning that you would go back and make a special exception for wither skellies in the code, similar I guess to how they do for magma block, tho this is spawning in the block, which may be a whole other part of the code. Idk, I haven't read this part of the code in detail. My bad, I guess

Might? this was a semi-joke after we saw that fix

That may likely be due to just low tps, and lots of stuff happening in your world

That is WAI, go learn redstone.https://minecraft.gamepedia.com/Tutorials/Quasi-connectivity

 

Basically, when the redstone block is pushed, it doesn't give a block update to the piston, so it can't know its powered, but whn the piston is pushed, it checks to see if there is a power source there and therefore extends, and when the redstone block is removed, it again does not give the piston a block update which causes it to remain powered. When you retract or extend the neighbouring piston, you are updating the extended piston, which is why it realizes it shouldnt be powerd and retracts

Duplicate of MC-179514

Por Eduardo: Duplicación de MC-179514

Translation: You cannot create gold ingots, either in the furnace or in the blast furnace.

All the spanish people be having this problem
 
 
 
 

This is about MC Java edition. For MCPE go to MCPE bug tracker: https://bugs.mojang.com/projects/MCPE/summary

Striders, like boats have weird hitboxes i guess