mojira.dev

supeika

Assigned

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Reported

MC-261592 Villager sharing food/inventory behavior is inconsistent/unintuitive Invalid MC-239515 Java's autosave indicator doesn't look like Bedrock's autosave indicator (Parity issue) Invalid MC-216884 Light don't work correctly Duplicate MC-216883 Glow Lichen can generate unconnected/incorrectly Duplicate MC-208315 Trader Llamas retaliate continously against a player that hits or kills their Wandering Trader Community Consensus MC-208314 Activator Rails eject entities riding minecarts too early when activated Works As Intended MC-205298 Snow Cauldrons extinguish burning entities inside of them, losing a snow level Works As Intended MC-205293 Blazes don't drop Blaze rods when die for Powder Snow Works As Intended MC-204683 Copper and Cut Copper can't be used on a stonecutter Invalid MC-201107 Baby villagers do not drop armor equipped through dispensers, unlike their adult counterparts Confirmed MC-197065 Some spanish translations for the Nitwit villager are offensive words Invalid MC-184311 Some structures that were generated in previous 1.16 snapshots can't be located using /locate, but trigger their respective advancements. Won't Fix MC-184308 Zombies can spawn on Nether Fortresses and Bastions generated before 20w20b/20w20a/20w19a Cannot Reproduce

Comments

Still happens on 25w05a

Still happens on 25w05a

Still happens on 25w05a

Additionally, I request this ticket to change its title to "Baby villagers do not drop armor/items when killed"

Can confirm in 1.21.4 and 25w04a, it still happens.

Still happens on 25w04a

A discovery I made is that when a leashed llama is mounted it stops attacking you, unless it is a tamed llama, because in that case it will continue to attack you even when mounted, even if you switch to Creative mode, or even if you are mounted on it on creative mode

Seems to be closely tied to MC-215097 (btw, thanks for giving more specific details and why it happens for Wandering Traders as well)

Can confirm it still happens on 25w03a

I tested both entities' behavior when leashed or unleashed and it does change, even if leashed to a fence

Still happens on 25w03a

I don't know if it happens for any entity they might be leashed to, but for Wandering Traders, it still happens

The reason of why I did report this on a separate ticket is that even with this testing it's not always happening like this, but some weird calculations happen (if you use /data get entity <villager>, you can see that items being shared aren't in a consistent behavior if you give a villager more than 2 stacks), and also specifically wheat behavior is more inconsistent than other crops, sometimes it isn't shared, other times it is, and I'm not a technical person, but this looks like it's a bug originated from how villager stack-splitting sharing collides with the 24 excess sharing.

This still happens on 1.19.4, technically, but there are different things that are happening here that might better get a new bug report, since this is somewhat inconsistent.

Can confirm this still happens on 1.19.4

Per MCPE-33209 I think this is an appropiate feature for parity. This allows you to not fall from cliffs when you are doing risky things while using GUIs, and would be similar to Bedrock, where they do have this as a feature for touch and controller options. Since this is not the default option but an optional feature, it should remain.

Potentially WAI since it's a variant of Mangrove Roots, and changing it would make it inconsistent with its origin block

I always like when redstone changes in a way that can help more people to understand it. Currently this is pretty much a "Change this because it will break old structures" situation.

I have seen Ilmango's video, and definitely seeing the new behavior I'm pretty happy with it. I'm not the best at redstone and this is useful to get easier systems for non technical players. Redstone behaving more logically opens the possibility for getting more players using redstone, and building potential new contraptions.

This is (kind of) more intuitive for non-technical players though, which makes redstone available for more people. Also, older player-made structures are always subject to break on any game as long as updates go on, sometimes it's just that we need to update our structures.

This is pretty similar to texture reports, where those are either rejected or fixed (like the inventory door items, which got changed due to a report here). This would fall into the grey area of inconsistencies, so it's something that may get ot not get fixed.

Probably intended to make a better transition between 1.17 deepslate blobs/patches and 1.18 deepslate transition.

It also allows deepslate coal ore to generate so it's fine.

Shouldn't be intended, since it makes pandas hard to find, and even more with the new generation. Anyway if that's how it's supposed to happen then just increase pandas' spawning chances.

For me this is an issue like MC-230343+,+ so I don't think this is invalid. This is a new parity break made by a new feature being added, and on a gameplay-related way I'd say that it would help players to know when their worlds are being saved in a more noticeable way if it was similar to one counterpart or another.

I just wanted to comment that, but anyway I'll accept what do you think is right.