mojira.dev

4ebugger

Assigned

No issues.

Reported

MC-301506 Parity issue: Copper golems can't open doors Confirmed MCPE-225669 Parity Issue: Copper golem statue hitbox is too large Confirmed MCPE-225347 Z-fighting occurs when the copper golem statue is placed on top of another statue Duplicate MCPE-225346 Copper golem statues and wooden shelves are not waterloggable Duplicate MC-280279 When long pressing the right mouse button to load a crossbow, the crossbow will be loaded, but the player will still be slowed down until the mouse is released. Duplicate MC-278124 Resin clumps are not waterloggable Fixed MCPE-186938 Water source doesn't automatic waterlog the water loggable blocks when it should Duplicate MC-276072 Tridents enchanted with Loyalty fly around drowned upon returning to them Fixed MC-275959 Drowned no longer raise their arms to attack Fixed MC-275374 Drowneds with CanBreakDoors:1b don't break doors Fixed MC-275226 Enchantment glint is not visible on items held by player and mobs in third person Fixed MC-275222 Salmons always have same hitbox regardless of their size Fixed MC-275216 Bowl is consumed when feeding a rabbit stew to a wolf Fixed MCPE-184516 Tall seagrass doesn't have connected outline Duplicate MC-274618 The actual hitbox of grass doesn't aligned with its random offset model Duplicate MCPE-184199 Inconsistency in water opacity between regular swamp and mangrove swamp Duplicate MCPE-183841 The duration of regeneration effect given by axolotls can stack infinitely Confirmed MCPE-183802 Baby zombies doesn't mount polar bears Community Consensus MCPE-183800 Waterlogged composters can flood the area Confirmed MC-274109 Hinge part of door is incorrectly rotated between open and closed states Community Consensus

Comments

That’s a bedrock excluslve feature and never being a feature in java edition.

They don't want to spend too much time focusing on this minor issue, its priority has been classified as low and it does not affect the actual gameplay very much so do not expect mojang will fix this issue soon.

This is not a bug in my opinion, otherwise pillagers will attack the iron golems in the cage.

Fixed it will causes a new rendering issue, a better approach is to separate the water inside the cauldron from the cauldron itself.

[media]

I think this ticket should be marked as duplicate instead of invalid.

The ominous vault will generate under the breeze spawner.

Cauldrons are not waterloggable in both java and bedrock.

Nah this animation was introduced in Bedrock beta 1.16.220.52 so it's valid.

Drowned will now swing their arm when throwing tridents.

Yes, it was fixed, so this issue can be closed as duplicate, however you can still make a string duper by using debug stick.

It also effect the item held in hand in third person, can you update the description?

[media]

Probably similar, but I expected it to give the effect directly to the entity, rather than change the position where the area effect cloud is generated.

I would suggest making the cauldrons waterloggable, but also making the top texture of water not render and modify the water hitbox to solve this problem.
Cauldrons are not waterloggable in both Java and Bedrock, because cauldrons can holds water itself, so it is a bit difficult to implement.

This is because witches will use the same attacking behavior as other hostile mobs, but uses regeneration potion instead of harming potion, making them can heal other raiders in the raid, Johnny doesn't attack other illagers but will still attack ravagers and witches, causing this issue, but this is likely to be resolved as WF.

modded versions are not supported.

There is no bugs here, zombies with leader bonus have modifier to add extra value, you require to change the attribute modifier to disable that.