They don't want to spend too much time focusing on this minor issue, its priority has been classified as low and it does not affect the actual gameplay very much so do not expect mojang will fix this issue soon.
Probably similar, but I expected it to give the effect directly to the entity, rather than change the position where the area effect cloud is generated.
I would suggest making the cauldrons waterloggable, but also making the top texture of water not render and modify the water hitbox to solve this problem. Cauldrons are not waterloggable in both Java and Bedrock, because cauldrons can holds water itself, so it is a bit difficult to implement.
This is because witches will use the same attacking behavior as other hostile mobs, but uses regeneration potion instead of harming potion, making them can heal other raiders in the raid, Johnny doesn't attack other illagers but will still attack ravagers and witches, causing this issue, but this is likely to be resolved as WF.
That’s a bedrock excluslve feature and never being a feature in java edition.
They don't want to spend too much time focusing on this minor issue, its priority has been classified as low and it does not affect the actual gameplay very much so do not expect mojang will fix this issue soon.
This is not a bug in my opinion, otherwise pillagers will attack the iron golems in the cage.
Fixed it will causes a new rendering issue, a better approach is to separate the water inside the cauldron from the cauldron itself.
[media]I think this ticket should be marked as duplicate instead of invalid.
The ominous vault will generate under the breeze spawner.
Cauldrons are not waterloggable in both java and bedrock.
Nah this animation was introduced in Bedrock beta 1.16.220.52 so it's valid.
Yes, it was fixed, so this issue can be closed as duplicate, however you can still make a string duper by using debug stick.
It also effect the item held in hand in third person, can you update the description?
[media]Probably similar, but I expected it to give the effect directly to the entity, rather than change the position where the area effect cloud is generated.
I would suggest making the cauldrons waterloggable, but also making the top texture of water not render and modify the water hitbox to solve this problem.
Cauldrons are not waterloggable in both Java and Bedrock, because cauldrons can holds water itself, so it is a bit difficult to implement.
This is because witches will use the same attacking behavior as other hostile mobs, but uses regeneration potion instead of harming potion, making them can heal other raiders in the raid, Johnny doesn't attack other illagers but will still attack ravagers and witches, causing this issue, but this is likely to be resolved as WF.
modded versions are not supported.
There is no bugs here, zombies with leader bonus have modifier to add extra value, you require to change the attribute modifier to disable that.