mojira.dev

4ebugger

Assigned

No issues.

Reported

MC-302882 Piglins do not perform charge attacks when holding spears, unlike their zombified variant Works As Intended MC-302858 Tridents can now deal multiple damage by one throw Duplicate MC-302857 Zombie nautiluses are neutral even while ridden by hostile mobs Works As Intended MC-302849 Mobs with spears deal too little damage Confirmed MC-302844 Mobs with spears can accidentally hurt other mobs Works As Intended MC-301506 Parity issue: Copper golems can't open doors Fixed MCPE-225669 Parity Issue: Copper golem statue hitbox is too large Confirmed MCPE-225347 Z-fighting occurs when the copper golem statue is placed on top of another statue Duplicate MCPE-225346 Copper golem statues and wooden shelves are not waterloggable Duplicate MC-280279 When long pressing the right mouse button to load a crossbow, the crossbow will be loaded, but the player will still be slowed down until the mouse is released. Duplicate MC-278124 Resin clumps are not waterloggable Fixed MCPE-186938 Water source doesn't automatic waterlog the water loggable blocks when it should Duplicate MC-276072 Tridents enchanted with Loyalty fly around drowned upon returning to them Fixed MC-275959 Drowned no longer raise their arms to attack Fixed MC-275374 Drowneds with CanBreakDoors:1b don't break doors Fixed MC-275226 Enchantment glint is not visible on items held by player and mobs in third person Fixed MC-275222 Salmons always have same hitbox regardless of their size Fixed MC-275216 Bowl is consumed when feeding a rabbit stew to a wolf Fixed MCPE-184516 Tall seagrass doesn't have connected outline Duplicate MC-274618 The actual hitbox of grass doesn't aligned with its random offset model Duplicate

Comments

I’m accidentally added the affect version but I’m unable to remove it

That’s a bedrock excluslve feature and never being a feature in java edition.

They don't want to spend too much time focusing on this minor issue, its priority has been classified as low and it does not affect the actual gameplay very much so do not expect mojang will fix this issue soon.

This is not a bug in my opinion, otherwise pillagers will attack the iron golems in the cage.

Fixed it will causes a new rendering issue, a better approach is to separate the water inside the cauldron from the cauldron itself.

[media]

I think this ticket should be marked as duplicate instead of invalid.

The ominous vault will generate under the breeze spawner.

Cauldrons are not waterloggable in both java and bedrock.

Nah this animation was introduced in Bedrock beta 1.16.220.52 so it's valid.

Drowned will now swing their arm when throwing tridents.