I’m accidentally added the affect version but I’m unable to remove it
Fixed in 25w37a.
That’s a bedrock excluslve feature and never being a feature in java edition.
They don't want to spend too much time focusing on this minor issue, its priority has been classified as low and it does not affect the actual gameplay very much so do not expect mojang will fix this issue soon.
This is not a bug in my opinion, otherwise pillagers will attack the iron golems in the cage.
Fixed it will causes a new rendering issue, a better approach is to separate the water inside the cauldron from the cauldron itself.
I think this ticket should be marked as duplicate instead of invalid.
The ominous vault will generate under the breeze spawner.
Cauldrons are not waterloggable in both java and bedrock.
Nah this animation was introduced in Bedrock beta 1.16.220.52 so it's valid.
Drowned will now swing their arm when throwing tridents.
I’m accidentally added the affect version but I’m unable to remove it
Fixed in 25w37a.
That’s a bedrock excluslve feature and never being a feature in java edition.
They don't want to spend too much time focusing on this minor issue, its priority has been classified as low and it does not affect the actual gameplay very much so do not expect mojang will fix this issue soon.
This is not a bug in my opinion, otherwise pillagers will attack the iron golems in the cage.
Fixed it will causes a new rendering issue, a better approach is to separate the water inside the cauldron from the cauldron itself.
I think this ticket should be marked as duplicate instead of invalid.
The ominous vault will generate under the breeze spawner.
Cauldrons are not waterloggable in both java and bedrock.
Nah this animation was introduced in Bedrock beta 1.16.220.52 so it's valid.