Copper golem statues are affected
That's a bedrock world
Hm, I only seem to have this issue in crosshair mode in editor mode.
This seems to have been fixed
Well, you can survive with a totem, but the more straightforward reason why this doesn’t affect survival is that creepers don’t have zero explosion radius.
You might notice in your video that it’s shelf
and not oak_shelf
. The same block entity can be used for different block types, chests likewise.
Every mob makes a sound when spawned with a spawn egg.
However, only copper golems make a sound when /summon
ed.
Note that even prior to this change, you never entered flowing water in your video.
It’s a common misconception that water
is a source block, and flowing_water
is a non-source block. The actual semantics is that water
is a water block that is static, and flowing_water
is water that’s actively flowing into new block spaces. In your video, you waited until the water stopped flowing before you got in, so all the flowing_water
was already gone. To observe flowing_water
, you would need to stand on the edge as the water was, well, flowing. Of course, none of this applies in recent versions, where all water is water
.
Check your options > chat settings > reduced debug info and make sure it’s off
This still regularly happens to me
MC-301494 claims this was fixed in 25w37a, and indeed I cannot reproduce this issue in pre2.
In prerelease 2, Java made oxidized copper golems able to turn to statues right away, so this is likely WAI
In prerelease 2, Java made copper golem aging use gametime instead of daytime, so this is likely WAI
In prerelease 2, Java removed this requirement for statue conversion, so this is likely WAI
Which blocks require the correct tool to be used in order to drop is hardcoded and not controlled by tags or components at this time.
These tags (and components) merely control whether a particular item is the correct tool.