mojira.dev

tryashtar

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Assigned

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Reported

MCPE-232718 Positive decimal number command arguments can't start with a point Confirmed MCPE-232717 Block commands accept fractional coordinates for blocks Confirmed MCPE-232716 /loot insert and /loot replace block suggest fractional coordinates Invalid MCPE-232240 Missing potion/enchantment attribute tooltips from 1.21 Confirmed MC-304483 Explosion knockback resistance tooltip isn't scaled like normal knockback resistance Invalid MCPE-232074 ItemStack.matches throws erroneous content log error when checking against a block item Confirmed MC-304191 Foxes can now eat fish buckets, deleting the bucket and skipping special effects Fixed MC-304190 Fish buckets have a dysfunctional consumable component now Fixed MCPE-231506 Creepers don't drop discs when killed by a skeleton horse Confirmed MCPE-230344 Empty bundle description wraps sooner and uses darker text compared to Java Edition Won't Fix MCPE-230341 Locked items can be stored in shelves Confirmed MC-303705 Entity cramming can no longer be disabled Fixed MC-303506 Control-key combinations additionally send the normal letter on Wayland Fixed MCPE-229554 Creative inventory copper golem statues don't stack with mined or pick-blocked versions Plausible MC-303166 /stopwatch create suggests existing stopwatches Fixed MC-302764 Air isn't replenished when both water breathing and breath of the nautilus effects are present Fixed MC-302748 Switching to a spear while mining a block leaves the crack animation and prevents charging until switching off the spear Confirmed MC-302740 /stopwatch argument order is swapped Invalid MC-302734 Zombie horses constantly move in and out of water and burn to death Confirmed MCPE-229054 Interfaces don't close until you press escape three times in editor mode Unconfirmed

Comments

This was not fixed in 25w36a. It affects that version and is still present through 1.21.11-pre5.

When horses were first added to Java in 13w16a, they grew gradually. In 14w28b, a bug was introduced (MC-61535) that caused baby horses to look like adults. It was fixed in 1.8.1-pre1, but baby horses no longer grew gradually. Indeed, the code responsible for this was removed in that exact version. It also introduced another bug that caused horses to visually appear as adults when given food. That bug was in turn fixed in 15w47a. Gradually growing horses was never re-added. When I reported MCPE-121628, I was under the mistaken impression that horses gradually growing was removed from Java in 17w45a, a later snapshot that simplified the model. Still, horses only gradually grew in Java for the first year of their existence. In fact, by the time they were ported to Pocket Edition, this feature was already gone, and probably should not have been ported. Bedrock only just now removed it.

There is no bug here. Thank you for providing the video, it was helpful. In your video, you interact with the books in a different order just before the command starts detecting the blocks as different. The last-interacted with slot is a relevant part of chiseled bookshelves' data. You can see that a chiseled bookshelf outputs redstone strength to a comparator equal to the number of its last interacted-with slot. Therefore, the command is correctly determining that two chiseled bookshelves with a different last interacted-with slot are not identical.

[media: image-20251203-204500.png]

Also, it’s interesting that /replaceitem and /loot replace block don't work on cauldrons (reporting that it’s not a container), but /loot insert does.

Which loot table would that be?

I’d like to mention that my preferred fix for this issue involves removing /title times altogether and moving the times to each /title command. The statefulness of times is not useful, it’s just confusing.

Java does not have facing in summon, and also does not have skippable command arguments, so I don’t know what you mean.

[media: image-20251122-230432.png]

This is a misunderstanding about the meaning of “optional argument”

It does not mean “you can skip this argument and write the next one instead”

It means “if you stop writing the command before this argument, the command is valid”

Therefore spawnPos is correctly marked as optional, because /summon allay is a complete command.

Thanks for the info! I’ll go ahead and mark as plausible for now so Mojang will take a look

attack_range is not an attribute, because it’s more than just one value (it has a lower and upper bound). entity_interaction_range is the attribute version, which spears don’t touch.

I can’t reproduce this; the world loads for me

[media: Video_2025-11-20_13-45-36.mp4]

There's no semicolon; what you're seeing is the pixel at the top-right of the lowercase letter K

Apparently, water breathing preventing water mobs from suffocating in air is a bedrock feature, so this may be valid

[media: 2025-11-19_15.12.24.png]
[media: 2025-11-19_15.12.28.png]

I found an even worse nitpick: “Player teleports” appears when any mob holding this item dies:

diamond[death_protection={death_effects:[{type:"teleport_randomly"}]}]

I would really prefer if the statistics actually tracked using an item for its specific purpose, and wasn’t confounded with interactions that merely moved it. MC-298275 is very unpleasant to me. I want to see how many totems I’ve activated and apples I’ve eaten, not how many times I’ve moved either of those things in and out of a pot or shelf or item frame.