mojira.dev

tryashtar

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Assigned

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Reported

MCPE-229554 Creative inventory copper golem statues don't stack with mined or pick-blocked versions Plausible MC-303166 /stopwatch create suggests existing stopwatches Fixed MC-302764 Air isn't replenished when both water breathing and breath of the nautilus effects are present Confirmed MC-302748 Switching to a spear while mining a block leaves the crack animation Confirmed MC-302740 /stopwatch argument order is swapped Invalid MC-302734 Zombie horses constantly move in and out of water and burn to death Confirmed MCPE-229054 Creative inventory doesn't close until you press escape three times Awaiting Response MCPE-228607 Worlds in the "shared" folder don't load resource/behavior packs Plausible MCPE-228606 Closing and reopening the game shows an error message Unconfirmed MC-302327 Item entities with a max_stack_size greater than 64 won't form stacks greater than 64 Confirmed MC-302184 Copper golems in cave/void air never turn into statues Confirmed MCPE-228082 Snow golem heads don't dither when approached Confirmed MCPE-228081 Dithering reveals the insides of mobs Works As Intended MC-302030 Setting commandBlocksEnabled to false prevents command blocks from being edited Fixed MCPE-227834 Holding space while swimming will not let you emerge from the water surface Invalid MCPE-227826 Setting commandBlocksEnabled to false does not prevent command blocks from being edited Works As Intended MC-301991 deprecated.json has some renamed keys pointing to text values instead of the new keys Fixed MCPE-227786 Players don't turn transparent when inside them Confirmed MC-301950 Copper golems lose all data except name when turning into a statue Won't Fix MCPE-227721 Some blocks are impossible to evaluate with /loot mine Works As Intended

Comments

Which blocks require the correct tool to be used in order to drop is hardcoded and not controlled by tags or components at this time.

These tags (and components) merely control whether a particular item is the correct tool.

Copper golem statues are affected

Hm, I only seem to have this issue in crosshair mode in editor mode.

This seems to have been fixed

Well, you can survive with a totem, but the more straightforward reason why this doesn’t affect survival is that creepers don’t have zero explosion radius.

You might notice in your video that it’s shelf and not oak_shelf. The same block entity can be used for different block types, chests likewise.

Every mob makes a sound when spawned with a spawn egg.

However, only copper golems make a sound when /summoned.

Note that even prior to this change, you never entered flowing water in your video.

It’s a common misconception that water is a source block, and flowing_water is a non-source block. The actual semantics is that water is a water block that is static, and flowing_water is water that’s actively flowing into new block spaces. In your video, you waited until the water stopped flowing before you got in, so all the flowing_water was already gone. To observe flowing_water, you would need to stand on the edge as the water was, well, flowing. Of course, none of this applies in recent versions, where all water is water.

Check your options > chat settings > reduced debug info and make sure it’s off

This still regularly happens to me

MC-301494 claims this was fixed in 25w37a, and indeed I cannot reproduce this issue in pre2.

In prerelease 2, Java made oxidized copper golems able to turn to statues right away, so this is likely WAI

In prerelease 2, Java made copper golem aging use gametime instead of daytime, so this is likely WAI

In prerelease 2, Java removed this requirement for statue conversion, so this is likely WAI