I’ve confirmed your ticket and rewrote it a little bit to be more clear, hope you don’t mind
Could not reproduce with kill -9
Wireframes are drawn at the same size regardless of distance to the camera, but mobs aren't, therefore the further the mob is from the camera, the larger the wireframe appears relative to the mob
You'll need to set Age to 0 as well
Please attach a copy of your world
I can't reproduce this. Slime-like mobs keeping their names when splitting is intended, and small sulfur cubes growing up seems to work fine for me with no duplication, even when named.
The 1.11 bed models had the foot of the bed on the north side, and the blockstate file set y based on facing according to that convention. The new bed models have the foot of the bed on the south side, and the blockstate file also sets y based on facing according to the new convention. It’s interesting trivia, and I’ve confirmed it. I don’t think there should be any expectation of compatibility between 1.11 and 26.2 conventions, but it would be easy to align them.
Please attach the resource pack you’re using for easier reproduction.
Confirmed. This bug was introduced in 26.1-snapshot-7. I’ve attached before/after screenshots, as well as a simple resource pack that can reproduce this (it disables the block model for sand)
Steps to reproduce
Equip the resource pack
Place some sand
Expected behavior: Should show the pink/black missing texture
Observed behavior: Shows a random portion of the blocks atlas
Sadly this duplicates the baffling WAI MCPE-187646
I am blind and was looking at the TPS graph 🙃
Thank you! Confirmed!
I think this is intentional since you didn’t specify drop_chances
This is a feature request
Some code currently uses different damage types depending on the presence or absence of a damaging entity –
player_explosionvsexplosion,magicvsindirect_magic,fireballvsunattributed_fireball. When these is fixed, these should be merged and the duplicates removed.