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MC-306572

"Fire spread radius around player" doesn't work when set to 0

I was playing the new snapshot, and I found that when the gamerule “Fire_spread_radius_around_player” is set to 0, fire still spreads from naturally generated lava. Birch trees were caught on fire when I wasn’t paying attention. You’re gonna have to trust me on this. I tried using Lava buckets to mimic the effect, but they don’t do anything. Naturally generated lava does set birch leaves on fire. I don’t know if this affects other blocks, but I am 95% sure that it does affect birch leaves.

The world seed is -1207997098493693727 and it happens at -3.60 80.01 266.72 176.10 52.65 in the overworld.

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Hi!
Thank you for your report! 

Could you please provide more details or any relevant media files?

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  • Can you provide game logs? You can find them at %appdata%\.minecraft

  • Are you using any modifications or texture packs?

  • Did the issue happen only once, or does it occur consistently?

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Seed is -1207997098493693727 and it happens at -3.60 80.01 266.72 176.10 52.65 in the overworld.

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Here is the level data and the old version, in case you still use that.

I can’t reproduce. Perhaps you were experiencing MC-306501 ? Can you upload your game_rules.dat?

ericreye

(Unassigned)

Confirmed

(Unassigned)

26.1 Snapshot 9

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