mojira.dev

Orbic

Assigned

No issues.

Reported

MC-304600 Pufferfish don’t puff up around Nautiluses like Bedrock Works As Intended MC-304599 Dolphins don't follow players riding nautiluses like in Bedrock Edition Confirmed MC-304598 The model of zombie horses has subtle parity differences Confirmed MC-304597 The texture colors of baby nautiluses are inconsistent with Bedrock Edition Confirmed MC-304596 Nautiluses & zombie nautiluses are missing their unique higher fidelity animations from Bedrock Edition Confirmed MC-304581 Parched seem to erroneously have the top of their pelvis textured Works As Intended MC-304579 Parched texture lacks parity with Bedrock edition Works As Intended MC-298578 Happy ghasts tempted by snowballs are slower than in Bedrock Edition, affecting gameplay Works As Intended MC-298577 Camels' saddle equipping noises are quieter than every other mount's Community Consensus MC-298576 Items do not render inside boats Duplicate MC-298575 Sounds produced by adult happy ghasts cannot be heard from far enough away, due to MC-296376's fix Awaiting Response MC-298574 Happy ghasts' ambient riding loop is so quiet it's physically impossible for some to hear Awaiting Response MC-298573 Happy ghasts' special lead texture does not apply without a harness on, despite being textured enough to imply it should be seen Duplicate MCPE-201554 New Ghast Texture doesn't have emissiveness like original on Bedrock Confirmed MC-280269 New wolf sound variant sounds are quieter compared to the classic sounds Works As Intended MC-280268 Blazes and breezes use "large" spawn eggs despite mobs of a similar size using "medium" Fixed MC-280267 Firefly bushes generate in smaller groups compared to Bedrock Edition Works As Intended MC-280266 Firefly bushes don't produce as many, or as constant, amounts of particles as on Bedrock Edition Fixed MC-280244 Temperate cow model in Java does not have its new horn placement from Bedrock Edition Fixed MC-280241 Cold Cows have improperly mirrored and incorrectly aligned ear textures Fixed

Comments

These missing pixels are likely what creates this hole ingame, a leftover from the previous leather horse armor iteration as it had a hole in the same spot

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Still in 1.21.11 Pre-3

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Some kind of explanation for this as well would be nice, as it seems like a very random inconsistency, im noticing a lot of weird quirks with the parched texture are being marked as “WAI” and i think it’s strange

Could we get some explanation for why this is intended despite logic dictating in multiple ways it wouldn’t be? Is Bedrock the “wrong” one, even though its the one that matches other skeletons?

I feel like whoever fixed this bug misunderstood, it was about camel husks only sinking when ridden, not them sinking in general.

The fix made them not sink at all so they’re no longer rideable underwater, removing their only gameplay difference from a regular camel

Can confirm for 25w26a

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