Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-280244 | Temperate cow model in Java does not have its new horn placement from Bedrock Edition |
Fixed
|
|
||
| MC-280241 | Cold Cows have improperly mirrored and incorrectly aligned ear textures |
Fixed
|
|
||
| MC-279967 | Temperate cows have strange mapping/harsh borders because of the leg texture becoming mirrored |
Fixed
|
|
||
| MC-279947 | Snout of the new cow model is offset vertically by 0.1 pixels |
Fixed
|
|
||
| MC-276167 | Bees sometimes fly too slowly, making them give up on flowers they can reach |
Confirmed
|
|
||
| MC-265052 | Bees can get stuck on slabs and even full blocks if pathfinding to Spore Blossoms |
Confirmed
|
|
||
| MC-261770 | Flower Pots do not utilize the "Pot" sounds |
Invalid
|
|
||
| MC-261769 | Wardens do not detect "Flapping" from mobs like Parrots and Allays when Sculk Sensors do |
Works As Intended
|
|
||
| MC-261768 | Wardens do not pathfind to the source of vibrations through resonance despite knowing their location when hostile |
Works As Intended
|
|
||
| MC-261741 | Sniffers won't eat Pitcher Pods but Chickens and Parrots will |
Works As Intended
|
|
||
| MC-261740 | Feeding a Sniffer while it is digging causes it to lay motionless for a while then dig again with no animation |
Fixed
|
|
|
|
| MC-261653 | Vex are almost constantly moving, and stay still for a very short amount of time |
Works As Intended
|
|
||
| MC-261651 | Sniffers' hitboxes easily get caught on blocks compared to other large mobs |
Won't Fix
|
|
||
| MC-261346 | Sniffers have no egg laying sound, despite laying them like Chickens |
Fixed
|
|
|
|
| MC-261002 | "Pigscene" Painting uses outdated Programmer Art pig texture |
Invalid
|
|
||
| MC-260744 | Some mobs no longer panic when taking Campfire as of 1.19.4 Pre-1 |
Works As Intended
|
|
||
| MC-260320 | Parity Issue: Snifflets (Baby Sniffers) have an inconsistent model with Bedrock |
Fixed
|
|
|
|
| MC-260317 | Sniffers try to sniff out obstructed blocks they can't reach |
Fixed
|
|
|
|
| MC-260308 | Jukebox note particles don't render all the possible colors |
Works As Intended
|
|
||
| MC-259453 | Camel's torso animation tilts in a more jittery lopsided way than originally |
Invalid
|
|
||
| MC-259452 | Baby Camel's laying down/getting up sounds are not sped up |
Fixed
|
|
|
|
| MC-257827 | Vex's new model's wing texture still doesn't utilize translucency |
Works As Intended
|
|
||
| MC-257566 | Vex do not chase their targets if they aren't actively charging at them |
Works As Intended
|
|
||
| MC-257493 | Vex's new model's arms are too high up, clipping into their head |
Works As Intended
|
|
||
| MC-257390 | The new Vex model's wings clip straight through their head |
Won't Fix
|
|
||
| MC-257310 | Parity Issue: Java does not use updated Spawn Egg texture from Bedrock |
Invalid
|
|
||
| MC-253153 | Parity Issue: Amethyst sound during Allay duplication is extremely quiet |
Cannot Reproduce
|
|
||
| MCPE-156022 | Parity Issue: Allay's item detection range is double that of Java |
Fixed
|
|
||
| MC-251766 | Parity Issue: Allays item detection range is still half that of Bedrock's |
Works As Intended
|
|
||
| MC-251616 | Frogs can jump from heights that harm them |
Duplicate
|
|
||
| MC-251614 | Frog's jumping animation sometimes ends before landing or gets cancelled |
Community Consensus
|
|
||
| MC-251490 | Allays sometimes don't deliver all of their items in one go |
Confirmed
|
|
||
| MC-251488 | Items given to an Allay initially appear directly below or behind them |
Duplicate
|
|
||
| MC-251486 | Allays don't always play the "item give" sound when throwing items |
Works As Intended
|
|
||
| MC-250303 | Allay's glow no longer fades in and out |
Works As Intended
|
|
||
| MC-250294 | Parity Issue: Allays item detection range is significantly smaller than in Bedrock |
Fixed
|
|
|
|
| MC-250293 | The "allay_dust" particle is unused |
Fixed
|
|
||
| MC-250291 | Warden's sniffing animation sometimes doesn't play |
Duplicate
|
|
||
| MC-250290 | Wardens can spawn in locations that make them fall while emerging |
Duplicate
|
|
||
| MC-249874 | Allays sometimes won't collect all items near them, especially at varying y levels |
Works As Intended
|
|
||
| MC-249858 | Players can take the item of an Allay that doesn't belong to them |
Works As Intended
|
|
||
| MC-249436 | Wardens get stuck in a loop of roaring when attacked by multiple entities |
Duplicate
|
|
||
| MC-249426 | Angered wardens play the "warden takes notice angrily" sound when hit in survival on top of their hurt sound |
Fixed
|
|
|
|
| MC-236896 | Strange mini broken aquifer walls generating commonly on the surface |
Fixed
|
|
|
|
| MC-236759 | Old Mountains/Extreme Hills and its variants specifically generate in tiny patches more often than other microbiomes |
Works As Intended
|
|
||
| MC-200927 | Ghasts don't fire fireballs from their mouths anymore (too high) |
Confirmed
|
|
||
| MC-175388 | Piglins have a hard time picking up loot from their kills |
Works As Intended
|
|
|
|
| MC-175385 | Zombified Piglin break turtle eggs |
Works As Intended
|
|
||
| MC-161005 | Phantoms will target any player, not just those that haven't slept |
Duplicate
|
|
||
| MC-160209 | Fish get stuck in glass panes |
Confirmed
|
|