Repro steps are present. Was able to reproduce
Java duration is intended.
Bedrock duration is wrong
Bug is now tracked as a bedrock issue.
ok folx. the title is little bit missleading.
The creaking respawns when the creaking heart got their previous creaking despawned via day/night cycle for example. Then any subsequent creakings will have problem persisting.
invulnerability frame is used for other things, like sounds etc. and creaking should still have them.
ok, providing proper state demonstrates it is not an issue with the enderman. I was not correct with initial justification, but it turns out it is a feature request/wai at least
/summon minecraft:enderman ~ ~ ~ {NoAI:1b,Health:1f,carriedBlockState:{Name:"minecraft:resin_clump",Properties:
{"east":"true"}
}}
works just fine
Feature request - enderman cannot provide state definition, and default state of resin clump (no sides) have empty loottable, Similar to glow lichen
all idle ambient sounds should use the same subtitle: Eerie noises, subtitles.ambient.sound
Happy little accident. It's a keeper.
We like it this way
As designed. Creaking will trigger if a player looks at it from less than 12 blocks. Otherwise it remains neutral. Player can stand next to creaking facing away from it and also won't get targetted.
in-game entity and block animations are supposed to slow down with tick rate lower then 20, and remain the same with tick rates above 20. Item spinning is not its movement, which would be affected, just the animations.
Cannot reproduce.
Wolves have difficulty stand still for a second, since if they are attacked back, they unsit.
Pulling them apart and sitting them down seems to work as expected - wolves after unsitting are friendly towards each other.
If you can record the video of the issue occurring that would be great.
Counter that with a pack of 5
/execute in minecraft:overworld run tp @s -47920.85 104.54 -1335.56 -1401.82 26.70
same seed
Pack of 4-8 unfortunately means 4-8 attempts not guaranteed mobs.
I confirmed
Will include the wolf collar for non-reddness.
Please confirm if it is still an issue in 1.20.3-pre2
Piglins react to players breaking chests and things that look like chests from their point of view. The Decorated Pot is not a part of this set, so we see this as a feature request and not a bug
We have decided to address this by adding a new gamerule that can be switched on an adventure map. Its called `projectilesCanBreakBlocks`
This is intended as per https://www.minecraft.net/en-us/article/minecraft-snapshot-23w33a
The mount of a mob now extends its horisontal reach to match mounts hitbox.
Suspect the hardware was not able to run the game at a 100 tps