mojira.dev

gnembon

More than one avatar was detected! There might be multiple accounts sharing this same name.

Assigned

MC-296432 The ability to stand on top of happy ghasts which have a larger scale attribute becomes unreliable or even impossible Fixed MC-279972 Using /setblock & /fill with fluids of levels at a non-full-block no longer updates the fluid Fixed MC-279653 Block Entity Data desynchronizes after subsequent setblock commands Fixed MC-279570 Some piston operations don't send neighbor updates Fixed MC-279464 Fire placed with /setblock doesn't tick/burn out Fixed MC-279459 /setblock and other fills don't properly update block entities Fixed MC-279339 Update order for sloped rails is incorrect Fixed MC-279326 Lit observers no longer send block updates when moved by a piston Fixed MC-279233 Shulker boxes drop their contents when broken Fixed MC-279211 Shulker boxes both keep and drop their contents upon being broken via certain methods causing item duplication Fixed MC-278573 Updating can cause straight biome borders with pale garden Fixed MC-278430 Trim materials item tag is not deterministic in data generation Fixed MC-278387 Creaking respawns when going to the nether and back Fixed MC-278370 Winter drop feature flag is not added to the removed features list Fixed MC-278312 Creakings spawned from a creaking heart can be name-tagged once again Fixed MC-278311 Respawned creakings from creaking hearts don't persist when the world is reloaded Fixed MC-278300 Creakings struck by lightning show visual fire Fixed MC-278212 Resin clump is placed in an unexpected position in the creative inventory Fixed MC-278191 Wandering Traders can sell Pale Oak Saplings in multiple offers at once Fixed MC-278184 Eyeblossoms can generate replacing Pale Oak logs Fixed

Reported

MC-279459 /setblock and other fills don't properly update block entities Fixed MC-278387 Creaking respawns when going to the nether and back Fixed MC-272308 Axolots can be attached to new leads when being already leashed Fixed MC-268778 Baby armadillos shouldn't drop scutes when brushed Fixed MC-259420 Pixels not present in the palettes get erased, not kept Fixed MC-253738 Vibration particle faces at a constant pitch of about 60 degrees, not pointing towards the target Fixed MC-251854 "It Spreads" advancement can be granted when killing a mob that does not give experience Fixed MC-250411 Sculk can spread in ancient city structures and replace soul sand with fire on top, extinguishing fires Fixed MC-248787 Structure bounding box is 1 or 2 blocks too high comparing to block placement Confirmed MC-248717 Fortress mobs can spawn outside of fortresses Fixed MC-248714 /placefeature minecraft:forest_rock doesn't send placed blocks to the client Duplicate MC-229517 Conversion sounds for strays & drowned is controlled by Friendly Creatures mixer, not Hostile Creatures Fixed MC-222146 Lag crash and memory issues when loading of a valid custom dimensions containing igloo above the build limit Awaiting Response MC-220652 IndexOutOfBound exception hard crash when loading a simple custom dimension datapack Fixed MC-218039 "Empty range decorator" spam in logs when creating a custom world Invalid MC-207016 Concurrent modification exception on the lighting thread right after player teleport Invalid MC-205918 Experience orb stacks that were used in the mending process lose their experience amount, even if the stack is still larger than one Fixed MC-195692 Structure 'End City' and configured structure in vanilla end 'End City' use inconsistent identifiers Fixed MC-182234 Structure blocks allow 48x48x48 size, but offset is still limited to +-32 Duplicate MC-182233 structure blocks UI allow to focus on multiple field at once (cursor not switching between widgets) Duplicate

Comments



Players holding any regular item have 1 attack damage. Item tooltip reports that total damage when dealt by player, so for wooden and golden spears, that’s also 1 (total, including player dealt damage). So any rotten flesh is as good for direct damage as golden or wooden spear. Mobs in general only compare weapon items by their attack damage and it is by design that wooden or golden spears are as good as rotten flesh.

I know that understanding game mechanics might be difficult at time especially if the feedback the game does is confusing, but I am glad to see you using the trick I discovered!

Our fix was as follows:
- fixed calculation making sure only damage modifiers are used when calculating how good an item is as a weapon
- allowing piglins to prefer golden spears, as they prefer crossbows, allowing them always to pick it up.
- for the remaining mobs, including all zombies, they still use the damage based calculation, so if they hold wooden or golden spears it is as good as any other item.

Lunge didn’t work on ladders at all. We have fixed the issue by allowing players to use the Lunge. Lunge only adds momentum in the X-Z plane, so you have to be looking not directly up to benefit from Lunge. This is intended behaviour of Lunge.

Golden spear provides +0 attack damage, so it is correct that any item will be as good as the golden spear. We decided that the piglins recognize the utility of golden spears and will pick them up more eagerly, but all undead that wield the spear will use existing logic of attribute comparison, meaning they can be tricked to dropping it off.

Spear damage / knockback depends on speeds and spear angles. At lower speeds, not ideal spear angles damage is dealt, but not knockback.

Suspect the hardware was not able to run the game at a 100 tps

Repro steps are present. Was able to reproduce

Java duration is intended.

Bedrock duration is wrong

 

Bug is now tracked as a bedrock issue.

ok folx. the title is little bit missleading.

The creaking respawns when the creaking heart got their previous creaking despawned via day/night cycle for example. Then any subsequent creakings will have problem persisting.

invulnerability frame is used for other things, like sounds etc. and creaking should still have them.

ok, providing proper state demonstrates it is not an issue with the enderman. I was not correct with initial justification, but it turns out it is a feature request/wai at least

 

/summon minecraft:enderman ~ ~ ~ {NoAI:1b,Health:1f,carriedBlockState:{Name:"minecraft:resin_clump",Properties:
{"east":"true"}
}}

 

works just fine

Feature request - enderman cannot provide state definition, and default state of resin clump (no sides) have empty loottable, Similar to glow lichen

all idle ambient sounds should use the same subtitle: Eerie noises, subtitles.ambient.sound

Happy little accident. It's a keeper.

As designed. Creaking will trigger if a player looks at it from less than 12 blocks. Otherwise it remains neutral. Player can stand next to creaking facing away from it and also won't get targetted.

in-game entity and block animations are supposed to slow down with tick rate lower then 20, and remain the same with tick rates above 20. Item spinning is not its movement, which would be affected, just the animations.

Cannot reproduce.

Wolves have difficulty stand still for a second, since if they are attacked back, they unsit.

Pulling them apart and sitting them down seems to work as expected - wolves after unsitting are friendly towards each other.

If you can record the video of the issue occurring that would be great.

Counter that with a pack of 5

/execute in minecraft:overworld run tp @s -47920.85 104.54 -1335.56 -1401.82 26.70

same seed

Pack of 4-8 unfortunately means 4-8 attempts not guaranteed mobs.

Will include the wolf collar for non-reddness.