When right clicking a wolf to make it sit down, it will still continue to be aggressive on the last thing it was aggressive at. This causes the entire world to have to be closed and re-opened every time to stop the wolves from being aggressive due to players that accidentally hit each other.
This is especially problematic when trying to bring wolves with the new wolf armor into the new trial chambers, because the cramped trial chambers make it very easy to accidentally hit other players.
In addition to this, aggressive wolves occasionally just refuse to sit down when right-clicked on.
Steps to reproduce:
1) Play in a multiplayer LAN world or on a server or realm with at least one other player.
2) Have both players tame a wolf, and then have 1 player attack the other player to aggro the wolves against each other.
3) Attempt to make the wolves sit down to make them stop attacking, and then make them stand up again.
Expected Result: Making the wolves sit down removes their aggro towards whatever they were aggresive towards
Observed Result: Wolves continue their aggro even when sitting down, forcing the world to have to be closed and reopened
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Comments 7
Cannot reproduce.
Wolves have difficulty stand still for a second, since if they are attacked back, they unsit.
Pulling them apart and sitting them down seems to work as expected - wolves after unsitting are friendly towards each other.
If you can record the video of the issue occurring that would be great.
Added attachment showing the bug. It seems to only be an issue when a wolf has attacked another wolf's owner.
Also, in addition to this fix of this bug, it would be nice if wolves didn't keep standing up when being attacked by other wolves, because even if the above bug is fixed this would still make this interaction very annoying. It's way too difficult to "pull them apart" in a small space like the Trial Chambers, they shouldn't keep standing up and continuing to attack.
Please update the description to inclue steps to reproduce this issue, as well as expected VS observed results.
Please also attach any needed datapacks, resourcepacks or worlds needed to help reproduce this issue.