Attached video of it happening. It happens mostly when reloading after having modified the sounds.json.
Can confirm in 1.21.8
Added resource pack.
That’s not correct, it happens to all mobs that can wear armor including zombies. It also affects non-helmet armor pieces but too a less noticable degree.
This report should be rewritten to focus on the bug of “End flash cannot be seen through ender dragon fog”
This is the fog that appears when fighting the ender dragon.
The example resource pack’s pack.mcmeta is already included.
Works as intended, you have to unequip the elytra before attacking.
This is a side effect of the poorly-thought out mechanic of biome-based music, which causes the pool of music to be too small.
Cannot reproduce in Java 25w20a, or 1.21.5.
Attempting to reproduce this in singleplayer 1.21.5: I turned FPS down to 10FPS, render distance to 6, threw ender pearl up and pressed F1, then teleported far away before the pearl landed.
Nothing resulted from this, I was merely teleported back to the pearl when it landed and smash attacks still behaved as normal. It may be a server-side issue, can you make a video demonstrating this issue?
Please re-open the report.