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SeaOfPixels

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Reported

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MC-306298 Looting does not activate with trident projectiles or crossbow fireworks Awaiting Response MC-306297 Axes are missing minecraft:melee_weapon tag Invalid MC-306239 The Strength and Weakness effects still do not affect spear charge attacks Confirmed MC-305643 Damage from Channeling tridents is inconsistent Confirmed MC-304804 Dragon fireballs do not correctly render with 3D depth Duplicate MC-304803 The fire texture overlay is rendered in front of ghast/blaze fireballs, rather than on them or behind them like other entities Confirmed MC-304733 The attack indicator animation stutters when switching from fast speed to slow speed Confirmed MC-304694 Combined jab+charge animation in 1st person does not match 3rd person Works As Intended MC-304611 The shield blocking animation starts before the default block_delay_seconds field, rather than after Confirmed MC-304490 Spear jab attack damage does not match Bedrock Edition Works As Intended

Comments

Created a new report specific to it being unfixed for Strength and Weakness: MC-306239

Still not fixed in 26.1 snapshot 6.

Can confirm in snapshot 6 despite ender dragon fight rewrite.

Why moderators not affiliated with Mojang like yourself are allowed to freely make these decisions before they ever reach developers is beyond me.

Please reopen this report, I am rewriting it to focus on the channeling issue

I believe SlicedLime is the one who spearheaded the enchantment rewrite in 1.21 (considering all the bugs related to it were assigned to him), and would be well aware of this bug. So it’s likely it is not desired to be fixed, but if this was said publically it would obviously receive backlash so it’s been ignored instead.

Please re-open this, this is not the same bug. The other one is about environmental lighting based on sunsets, this one is entirely different and is about light spots appearing underground.

Reply to Amethyst Enderdragon:

That is intentional to prevent the attack indicator from constantly showing when breaking blocks.

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