mojira.dev

SeaOfPixels

Assigned

No issues.

Reported

MC-304733 Attack indicator animation stutters when switching from fast speed to slow speed Confirmed MC-304694 Combined jab+charge animation in 1st person does not match 3rd person Works As Intended MC-304611 Shield blocking animation starts before the default block_delay_seconds field, rather than after Confirmed MC-304490 Spear jab attack damage does not match Bedrock Edition Confirmed MC-304488 The spear jab attack animation is broken when a spear is in the off hand Confirmed MC-304407 Charge attacks are impossible when looking at a mob that's between 3 and 4.5 blocks away Fixed MC-304405 Copper spears are worse than stone spears Duplicate MC-304368 Zombie horses do not sink in water Duplicate MC-304367 Spears do not have increased reach in Creative Mode Duplicate MC-304366 The attack_range component is not displayed as a tooltip, despite being different on spears Confirmed MC-304365 Spear charge attacks do not continue to do damage against a single target Works As Intended MC-304211 Broken light spots appear underground during rain Awaiting Response MC-304115 Mob Kabob advancement does not grant experience upon completion Duplicate MC-304045 Spear hit sounds play the normal hit sounds Fixed MC-304012 Item models still have gaps Duplicate MC-303961 Sprint-crit state now plays both the sprint-knockback sound and the critical hit sound, despite only critical hits being performed Fixed MC-303959 Snow layers flicker significantly in the distance Confirmed MC-303956 Charge attacks now have reduced damage when used after a jab attack Fixed MC-303955 Critical hit and enchantment particles no longer show Invalid MC-303886 Switching to a spear in the middle of breaking a block breaks charge attack functionality Duplicate

Comments

Thank you for the elaboration. Note that in the previous comment by Tango, the bug shows arrows bouncing off which may be a different bug, or just how this bug works now in modern versions.

This is a feature request. Also the iron nugget does not use the same palette as the others, which is an actual valid bug unlike the rest of this.

Cannot confirm. Crossbows do random damage between 7 and 11. With strength, it still never exceeds the 11 damage maximum.

Can confirm, the crafter’s clickable ui interface is being rendered on top of the items when it shouldn’t.

Can confirm. The block highlight appearing at all is likely the cause of this, as the highlight should not appear when spears cannot actually interact with blocks.

Redacting previous statement: this bug affects both players and mobs, it’s just that some of the featured Bedrock servers opt to fix it, giving the impression that it only affects mobs.

Can confirm, the visual attack recharge in the hand does not function.

This may be WAI, as the spear is specifically programmed to not be able to interact with any entities if the user is within 2 blocks of them, not just unable to attack those entities.

Screenshot of the issue

[media: Screenshot_2025-11-25_174406.png]

What it would look like if the component were fixed to display the difference between spears and other weapons:

[media: Attack Range display.png]

This is likely WAI, as sprint-knockback attacks function the same way, and since spears cannot do sprint-knockback attacks they’ve applied this functionality to charge attacks instead.

You’re likely experiencing this because you’re hitting multiple mobs at once, which plays the spear attack connection sound for each mob hit.

Dealing knockback is still connecting with the weapon, so durability being consumed should be expected.

Works as intended, mainhand right click functions take priority over offhand ones should both the offhand and mainhand items have right click functions.

Pickaxe mining level stat*