mojira.dev

SeaOfPixels

Assigned

No issues.

Reported

MC-305643 Damage from Channeling tridents is inconsistent Confirmed MC-304804 Dragon fireballs do not correctly render with 3D depth Duplicate MC-304803 The fire texture overlay is rendered in front of ghast/blaze fireballs, rather than on them or behind them like other entities Confirmed MC-304733 The attack indicator animation stutters when switching from fast speed to slow speed Confirmed MC-304694 Combined jab+charge animation in 1st person does not match 3rd person Works As Intended MC-304611 The shield blocking animation starts before the default block_delay_seconds field, rather than after Confirmed MC-304490 Spear jab attack damage does not match Bedrock Edition Works As Intended MC-304488 The spear jab attack animation is broken when a spear is in the off hand Confirmed MC-304407 Charge attacks are impossible when looking at a mob that's between 3 and 4.5 blocks away Fixed MC-304405 Copper spears are worse than stone spears Duplicate MC-304368 Zombie horses do not sink in water Duplicate MC-304367 Spears do not have increased reach in Creative Mode Duplicate MC-304366 The attack_range component is not displayed as a tooltip, despite being different on spears Confirmed MC-304365 Spear charge attacks do not continue to do damage against a single target Works As Intended MC-304211 Broken light spots appear underground during rain Duplicate MC-304115 Mob Kabob advancement does not grant experience upon completion Duplicate MC-304045 Spear hit sounds play the normal hit sounds Fixed MC-304012 Item models still have gaps Duplicate MC-303961 Sprint-crit state now plays both the sprint-knockback sound and the critical hit sound, despite only critical hits being performed Fixed MC-303959 Snow layers flicker significantly in the distance Confirmed

Comments

Why moderators not affiliated with Mojang like yourself are allowed to freely make these decisions before they ever reach developers is beyond me.

Please reopen this report, I am rewriting it to focus on the channeling issue

I believe SlicedLime is the one who spearheaded the enchantment rewrite in 1.21 (considering all the bugs related to it were assigned to him), and would be well aware of this bug. So it’s likely it is not desired to be fixed, but if this was said publically it would obviously receive backlash so it’s been ignored instead.

Please re-open this, this is not the same bug. The other one is about environmental lighting based on sunsets, this one is entirely different and is about light spots appearing underground.

Reply to Amethyst Enderdragon:

That is intentional to prevent the attack indicator from constantly showing when breaking blocks.

Can in fact confirm this is a byproduct of MC-272431, fixing the vertical velocity bug using a datapack reintroduces the dive attack where the dragon dives down to shoot a fireball at the player.

Blatantly a feature request, no idea how this has survived this long.

This is WAI, this behavior is consistent with switching items in the hotbar too.