mojira.dev

SeaOfPixels

Assigned

No issues.

Reported

MC-301567 Teleportation sounds do not play where the entity teleported from Unconfirmed MC-301566 Occasional sound crash on resource pack reload Unconfirmed MC-301067 Bottom half of "minecraft.png" title texture does not render Confirmed MC-301012 Mob armor models are incorrectly positioned Duplicate MC-300212 New pack format broke min_inclusive/max_inclusive support, and broke pack_format for versions before 16 Invalid MC-300209 The top part of leggings does not render anymore Duplicate MCPE-225428 All equipment with durability have 1 extra durability than stated Duplicate MC-297545 Environmental fog covers too much terrain with high render distance, due to not moving with render distance Works As Intended MC-297544 Rain fog does not affect 1st person hand or items Fixed MC-297392 Swapping to another item shortly after attacking causes an item properties desync Duplicate MC-296450 Happy ghasts shrink when equipped with a harness Duplicate MC-295694 Small red mushrooms are far more rare in Mushroom Fields compared to previous versions Awaiting Response MC-279975 Certain falling leaf particles share textures, while others do not Invalid MC-279974 Firefly bushes do not spawn in Mangrove Swamps, only regular Swamps Duplicate MC-279713 Shield blocking in multiplayer still plays the player hurts sound Duplicate MC-279296 Beginning a sprint while strafing is no longer possible Duplicate MC-278005 Self-slowing actions cancel sprint instead of temporarily disabling it Works As Intended MC-277245 Main menu music occasionally does not start immidiately, instead taking exactly 20 seconds Community Consensus MC-274399 Blocks descended in elytra flight count as blocks fallen in smash attack damage calculation Duplicate MC-272831 Weaving and Oozing mob effect particles are hardcoded Invalid

Comments

Please re-open the report.

[media]

Attached video of it happening. It happens mostly when reloading after having modified the sounds.json.

That’s not correct, it happens to all mobs that can wear armor including zombies. It also affects non-helmet armor pieces but too a less noticable degree.

This report should be rewritten to focus on the bug of “End flash cannot be seen through ender dragon fog”

This is the fog that appears when fighting the ender dragon.

The example resource pack’s pack.mcmeta is already included.

Works as intended, you have to unequip the elytra before attacking.

This is a side effect of the poorly-thought out mechanic of biome-based music, which causes the pool of music to be too small.

Cannot reproduce in Java 25w20a, or 1.21.5.

Attempting to reproduce this in singleplayer 1.21.5: I turned FPS down to 10FPS, render distance to 6, threw ender pearl up and pressed F1, then teleported far away before the pearl landed.

Nothing resulted from this, I was merely teleported back to the pearl when it landed and smash attacks still behaved as normal. It may be a server-side issue, can you make a video demonstrating this issue?