The blocking animation of shields begins before the default block_delay_seconds field has completed, rather than after. This causes the vanilla shield’s block delay to be misleading to players, making them feel like their block was ignored.
Note that this is not a duplicate of MC-100949, as that report is about the delay itself, not the animation failing to play after the default shield’s delay value completes.
Note that this is also not a duplicate of MC-279799, as that report is about custom shields that are changed to have longer block_delay_seconds values than the default.
Expected Result: The shield block animation begins after the default block_delay_seconds value has completed.
Observed Result: The shield block animation begins before the default block_delay_seconds value has completed.
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