Affects 1.21.11, video:
Affects 1.21.11, I’ve attached a resource pack in case anyone would like to test this in the future 🙂
This has been fixed in 24w33a:
Can confirm:
Start two Minecraft instances with Player A and Player B in the same world with cheats enabled.
Move the players so that they are out of each other's render distance:
Player A: /tp @s 0 100 0
Player B: /tp @s 10000 100 0
Log in as Player B and use the spyglass item.
Press the key to use the item to look through the spyglass, keeping it active by holding the key or using another method to keep the action active.
Switch to Player A's window.
Teleport to Player B's location.
Immediately look at Player B.
Observed Results:
The spyglass is being held by Player B at their side or in a "frozen" state, despite the fact that the item is active. The "aiming" animation is not being shown.
Expected Results:
The "aiming" animation should be shown by Player B as soon as they are loaded by Player A's client, with the spyglass being held up to their eye.
Can confirm in 1.21.11, updated commands:
/summon minecraft:oak_boat ~ ~ ~ {Passengers:[{id:"minecraft:armor_stand"}]}/data get entity @e[type=minecraft:armor_stand,sort=nearest,limit=1] RotationCan confirm in 1.21.11
Can confirm.
Can confirm.
Can confirm as well.
Can confirm in 25w32a
Can confirm.
Can confirm.
Can confirm.
Can confirm.
Can confirm.
Can confirm.
Can confirm.
Can confirm.
Affects 1.21.11, updated datapack: