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MC-278311

Respawned creakings from creaking hearts don't persist when the world is reloaded

The bug

When a creaking spawns from a creaking heart, it will persist after world reload. However, subsequent respawned creakings from the same heart won't persist after world reload.

Original (outdated) description

According to the 24w46a changelog:

Creakings will now persist when a world is reloaded.

However this is not the case and creakings spawned from a creaking heart will not persist when the world is reloaded unless it has been hit once.

How to reproduce

  1. Spawn a creaking with a creaking heart placed between 2 pale oak logs.

  2. Wait for the creaking to spawn and execute this command: /effect give @n[type=creaking] glowing infinite

  3. Reload the world.

Expected result
After world reload, the creaking with glowing would have persisted.

Observed result
The creaking with glowing despawned, and another one has spawned.

Attachments

Comments 4

Can confirm, it shows the dying animation.

As additional info, the second time I tried to reproduce this it was weirdly inconsistent, until I managed to make it somewhat consistent after you unload (then return to) the area where the creaking heart is.

ok folx. the title is little bit missleading.

The creaking respawns when the creaking heart got their previous creaking despawned via day/night cycle for example. Then any subsequent creakings will have problem persisting.

Yeah, after I reported the issue I noticed there was some weird behavior that didn't fully match the description in the ticket. Unfortunately I didn't have time to test it more to get a solid conclusion.

syarumi

gnembon

1328874

Confirmed

Expansion A

Important

Entities, Save Data

24w46a

1.21.4 Pre-Release 1

Retrieved