mojira.dev

syarumi

Assigned

No issues.

Reported

MC-301026 End flash purplish light becomes extremely saturated when the player is affected by darkness Fixed MC-301025 End flash purplish light saturation is affected by brightness values Fixed MC-301024 Blocks with high light levels override end flash skylight tint Works As Intended MC-297565 Underground caves are affected by environmental fog, making them brighter than in previous versions Works As Intended MC-297562 Rain environmental fog is affected by sunset sky color, even in situations where the sunset isn't visible Works As Intended MC-297275 Players can desync from their mounts when jumping on a happy ghast Fixed MC-297274 Ghastlings stop pathfinding when reaching below the world's height limit Duplicate MC-297273 Spectator mode action bar text renders in front of the locator bar Confirmed MC-297272 Cloud distance slider is not grouped together with the clouds switch button in the video settings menu Invalid MC-296806 Cloud rendering has a considerable impact on performance as of 25w16a Fixed MC-296801 Lead is attached incorrectly when leashing a happy ghast Fixed MC-296773 Taken screenshots are rendered as a black image on Intel graphics of Gen7 and Gen7.5 architecture Community Consensus MC-296586 Waypoint transmit range attribute has incorrect coloring on invisibility potions Won't Fix MC-296585 Flickering and other graphical corruption appears after summoning one or multiple text_display entities on some Intel devices Fixed MC-296583 Applying the waypoint_transmit_range attribute to an entity at the same time it is summoned makes it not show on the locator bar Fixed MC-296404 Happy ghasts can drown, despite ghastlings not able to Works As Intended MC-296403 Locator bar waypoints can partially hide some elements of the HUD if enough of them are rendered Works As Intended MC-296400 Waypoints on locator bar become jittery when moving sideways and looking at them from close at the same time Fixed MC-296398 Waypoints disappear from locator bar even if they're still visible on the camera Works As Intended MC-295853 Blocking some damage sources using a shield with a custom blocks_attacks component ignores invincibility frames, breaking it within seconds Duplicate

Comments

The issue has once again reappeared in 25w35a, likely due to the fix of MC-301026.

This is now fixed in 25w33a, since the end now has skylight.

This seems to have been fixed in 1.21.8 RC 1, along with the other Intel fixes.

This has been fixed in 25w19a.

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Here’s also an example of rain affecting underground env fog which well, shouldn’t be the case since rain doesn’t reach caves.

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This is related to, but arguably not the same as MC-118103, since that report covers skybox and render distance fog.

Here it could be fixed by adjusting the fog alpha so that it isn’t visible when sky light isn’t present, might be wrong though.

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Pretty sure it’s not a screen overlay, but the environmental fog affecting all surrounding blocks. Confirmed regardless.

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Confirmed. Happens with any entity.

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This is now fixed in 25w17a.

These warns no longer seem to appear in 25w16a.