Confirmed as well.
The issue has once again reappeared in 25w35a, likely due to the fix of MC-301026.
Confirmed.
This is now fixed in 25w33a, since the end now has skylight.
This seems to have been fixed in 1.21.8 RC 1, along with the other Intel fixes.
This has been fixed in 25w19a.
Here’s also an example of rain affecting underground env fog which well, shouldn’t be the case since rain doesn’t reach caves.
This is related to, but arguably not the same as MC-118103, since that report covers skybox and render distance fog.
Here it could be fixed by adjusting the fog alpha so that it isn’t visible when sky light isn’t present, might be wrong though.
Pretty sure it’s not a screen overlay, but the environmental fog affecting all surrounding blocks. Confirmed regardless.
Confirmed as well.
The issue has once again reappeared in 25w35a, likely due to the fix of MC-301026.
Confirmed.
This is now fixed in 25w33a, since the end now has skylight.
This seems to have been fixed in 1.21.8 RC 1, along with the other Intel fixes.
This has been fixed in 25w19a.
Here’s also an example of rain affecting underground env fog which well, shouldn’t be the case since rain doesn’t reach caves.
This is related to, but arguably not the same as MC-118103, since that report covers skybox and render distance fog.
Here it could be fixed by adjusting the fog alpha so that it isn’t visible when sky light isn’t present, might be wrong though.
Pretty sure it’s not a screen overlay, but the environmental fog affecting all surrounding blocks. Confirmed regardless.