mojira.dev

syarumi

Assigned

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Reported

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MC-305127 The End flash ambient light color is scaled instead of darkened when the player is affected by Darkness Works As Intended MC-304118 Darkness pulsing no longer has a visual effect in the Nether Confirmed MC-304116 Entities and block entities do not fade correctly when the chunk fade setting is active Fixed MC-304114 Darkness pulsing has no visual effect in the End Confirmed MC-304113 Underwater fog is not applied correctly at low render distances Confirmed MC-301026 End flash purplish light becomes extremely saturated when the player is affected by darkness Fixed MC-301025 End flash purplish light saturation is affected by brightness values Fixed MC-301024 Blocks with high light levels override end flash skylight tint Works As Intended MC-297565 Underground caves are affected by environmental fog, making them brighter than in previous versions Works As Intended MC-297562 Rain environmental fog is affected by sunset sky color, even in situations where the sunset isn't visible Works As Intended

Comments

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The issue has once again reappeared in 25w35a, likely due to the fix of MC-301026.

This is now fixed in 25w33a, since the end now has skylight.

This seems to have been fixed in 1.21.8 RC 1, along with the other Intel fixes.

This has been fixed in 25w19a.

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Here’s also an example of rain affecting underground env fog which well, shouldn’t be the case since rain doesn’t reach caves.

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This is related to, but arguably not the same as MC-118103, since that report covers skybox and render distance fog.

Here it could be fixed by adjusting the fog alpha so that it isn’t visible when sky light isn’t present, might be wrong though.

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Pretty sure it’s not a screen overlay, but the environmental fog affecting all surrounding blocks. Confirmed regardless.

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