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syarumi

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Reported

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MC-307485 Entities can emit vibrations when bouncing off wool blocks Confirmed MC-307483 Emptying a sulfur cube bucket underwater doesn't place the sulfur cube at the targeted block Fixed MC-307482 Sulfur cubes with an absorbed block don't inherit any status effects from tipped arrows Confirmed MC-305127 The End flash ambient light color is scaled instead of darkened when the player is affected by Darkness Works As Intended MC-304118 Darkness pulsing no longer has a visual effect in the Nether Confirmed MC-304116 Entities and block entities do not fade correctly when the chunk fade setting is active Fixed MC-304114 Darkness pulsing has no visual effect in the End Confirmed MC-304113 Underwater fog is not applied correctly at low render distances Fixed MC-301026 End flash purplish light becomes extremely saturated when the player is affected by darkness Fixed MC-301025 End flash purplish light saturation is affected by brightness values Fixed

Comments

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The issue has once again reappeared in 25w35a, likely due to the fix of MC-301026.

This is now fixed in 25w33a, since the end now has skylight.

This seems to have been fixed in 1.21.8 RC 1, along with the other Intel fixes.

This has been fixed in 25w19a.

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Here’s also an example of rain affecting underground env fog which well, shouldn’t be the case since rain doesn’t reach caves.

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This is related to, but arguably not the same as MC-118103, since that report covers skybox and render distance fog.

Here it could be fixed by adjusting the fog alpha so that it isn’t visible when sky light isn’t present, might be wrong though.

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Pretty sure it’s not a screen overlay, but the environmental fog affecting all surrounding blocks. Confirmed regardless.

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