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MC-297565

Underground caves are affected by environmental fog, making them brighter than in previous versions

The bug

Underground caves seem to be affected by the environmental fog added in 25w19a, making them look brighter than in previous versions, which might be a visual regression. This also causes sunset to affect underground visually, in a similar manner to MC-297562.

Steps to reproduce

  1. Create a world in 25w18a and find a big cave.

  2. Set your render distance high enough.

  3. Take a screenshot inside the cave.

  4. Open the same world in 25w19a.

  5. Take another screenshot at the same position as before.

  6. Compare both screenshots.

Expected result

Environmental fog color inside caves would not stay bright, similar to previous versions.

Observed result

Fog in caves is now bright, resembling sky color despite being underground.

Attachments

Comments 4

This is related to, but arguably not the same as MC-118103, since that report covers skybox and render distance fog.

Here it could be fixed by adjusting the fog alpha so that it isn’t visible when sky light isn’t present, might be wrong though.

Here’s also an example of rain affecting underground env fog which well, shouldn’t be the case since rain doesn’t reach caves.

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Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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syarumi

(Unassigned)

Community Consensus

(Unassigned)

25w19a

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