mojira.dev
50 of 193
1
Key
Summary
Status
Reporter
Assignee
Created
MC-312610
Shulkers do not crack brittle ice when standing on it
Confirmed
syarumi
MC-312609
Boats do not crack brittle ice when standing on it
Works As Intended
syarumi
MC-312515
The game experiences severe lag spikes after exploring terrain for a while, since 26.4 snapshot 1
Unconfirmed
syarumi
MC-312458
Entities don't slide on ice crystals, unlike regular ice
Works As Intended
syarumi
MC-312457
Entities don't slide on icicles, unlike regular ice
Works As Intended
syarumi
MC-310149
Glass flickers when looking at it closely with the Vulkan rendering backend and the "Improved Transparency" option enabled
Fixed
syarumi
MC-309522
Translucent objects can be seen through glass block elements when the "Improved Transparency" option is enabled
Fixed
syarumi Timur Nazarov
MC-307935
Sulfur caves can eventually become overgrown with sulfur spikes
Fixed
syarumi
MC-307933
Deepslate ores can generate on the surface by replacing tuff around sulfur springs
Fixed
syarumi
MC-307924
Geysers cannot impulse entities through some transparent and non-full blocks, despite particles being able to burst through them
Works As Intended
syarumi
MC-307922
Geyser particles can't go through copper grates in some configurations
Won't Fix
syarumi
MC-307915
Sulfur cave biomes override usual cave ore generation
Works As Intended
syarumi
MC-307485
Entities can emit vibrations when bouncing off wool blocks
Works As Intended
syarumi
MC-307483
Emptying a sulfur cube bucket underwater doesn't place the sulfur cube at the targeted block
Fixed
syarumi
MC-307482
Sulfur cubes with an absorbed block don't inherit any status effects from tipped arrows
Fixed
syarumi
MC-305127
The End flash ambient light color is scaled instead of darkened when the player is affected by Darkness
Works As Intended
syarumi
MC-304118
Darkness pulsing no longer has a visual effect in the Nether
Confirmed
syarumi
MC-304116
Entities and block entities do not fade correctly when the chunk fade setting is active
Fixed
syarumi
MC-304114
Darkness pulsing has no visual effect in the End
Confirmed
syarumi
MC-304113
Underwater fog is not applied correctly at low render distances
Fixed
syarumi
MC-301026
End flash purplish light becomes extremely saturated when the player is affected by darkness
Fixed
syarumi
MC-301025
End flash purplish light saturation is affected by brightness values
Fixed
syarumi
MC-301024
Blocks with high light levels override end flash skylight tint
Works As Intended
syarumi
MC-297565
Underground caves are affected by environmental fog, making them brighter than in previous versions
Works As Intended
syarumi
MC-297562
Rain environmental fog is affected by sunset sky color, even in situations where the sunset isn't visible
Works As Intended
syarumi
MC-297275
Players can desync from their mounts when jumping on a happy ghast
Fixed
syarumi Panda4994
MC-297274
Ghastlings stop pathfinding when reaching below the world's height limit
Duplicate
syarumi
MC-297273
Spectator mode action bar text renders in front of the locator bar
Confirmed
syarumi
MC-297272
Cloud distance slider is not grouped together with the clouds switch button in the video settings menu
Invalid
syarumi
MC-296806
Cloud rendering has a considerable impact on performance as of 25w16a
Fixed
syarumi
MC-296801
Lead is attached incorrectly when leashing a happy ghast
Fixed
syarumi
MC-296773
Taken screenshots are rendered as a black image on Intel graphics of Gen7 and Gen7.5 architecture
Fixed
syarumi RogueLogix
MC-296586
Waypoint transmit range attribute has incorrect coloring on invisibility potions
Won't Fix
syarumi
MC-296585
Flickering and other graphical corruption appears after summoning one or multiple text_display entities on some Intel devices
Fixed
syarumi
MC-296583
Applying the waypoint_transmit_range attribute to an entity at the same time it is summoned makes it not show on the locator bar
Fixed
syarumi
MC-296404
Happy ghasts can drown, despite ghastlings not able to
Works As Intended
syarumi
MC-296403
Locator bar waypoints can partially hide some elements of the HUD if enough of them are rendered
Works As Intended
syarumi
MC-296400
Waypoints on locator bar become jittery when moving sideways and looking at them from close at the same time
Fixed
syarumi
MC-296398
Waypoints disappear from locator bar even if they're still visible on the camera
Works As Intended
syarumi
MC-295853
Blocking some damage sources using a shield with a custom blocks_attacks component ignores invincibility frames, breaking it within seconds
Duplicate
syarumi
MC-293618
Crash when trying to load a world / java.lang.IllegalStateException: Close the existing render pass before performing additional commands
Fixed
syarumi
MC-280476
"Found unknown and unsupported uniform" warnings are logged in the game output
Fixed
syarumi
MC-280451
Cactus flower placed on fence gates remain floating in the air
Confirmed
syarumi
MC-280276
Some item models can still clip into the block below when hovering on the ground
Fixed
syarumi
MC-280275
Item stacks can still clip into the block below when hovering on the ground
Won't Fix
syarumi
MC-280035
Firefly bushes aren't randomly offset, unlike similar blocks
Works As Intended
syarumi
MC-280034
Bushes aren't randomly offset, unlike similar blocks
Works As Intended
syarumi
MC-280033
Beacon beams render beyond client render distance
Fixed
syarumi kingbdogz
MC-279799
Item blocking animation is not reflected by block_delay_seconds from the blocks_attacks component
Invalid
syarumi
MC-279796
Shield with non-default item model doesn't show first person blocking animation
Won't Fix
syarumi