Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-312610 |
Shulkers do not crack brittle ice when standing on it
|
Confirmed
|
|
||
| MC-312609 |
Boats do not crack brittle ice when standing on it
|
Works As Intended
|
|
||
| MC-312515 |
The game experiences severe lag spikes after exploring terrain for a while, since 26.4 snapshot 1
|
Unconfirmed
|
|
||
| MC-312458 |
Entities don't slide on ice crystals, unlike regular ice
|
Works As Intended
|
|
||
| MC-312457 |
Entities don't slide on icicles, unlike regular ice
|
Works As Intended
|
|
||
| MC-310149 |
Glass flickers when looking at it closely with the Vulkan rendering backend and the "Improved Transparency" option enabled
|
Fixed
|
|
||
| MC-309522 |
Translucent objects can be seen through glass block elements when the "Improved Transparency" option is enabled
|
Fixed
|
|
|
|
| MC-307935 |
Sulfur caves can eventually become overgrown with sulfur spikes
|
Fixed
|
|
||
| MC-307933 |
Deepslate ores can generate on the surface by replacing tuff around sulfur springs
|
Fixed
|
|
||
| MC-307924 |
Geysers cannot impulse entities through some transparent and non-full blocks, despite particles being able to burst through them
|
Works As Intended
|
|
||
| MC-307922 |
Geyser particles can't go through copper grates in some configurations
|
Won't Fix
|
|
||
| MC-307915 |
Sulfur cave biomes override usual cave ore generation
|
Works As Intended
|
|
||
| MC-307485 |
Entities can emit vibrations when bouncing off wool blocks
|
Works As Intended
|
|
||
| MC-307483 |
Emptying a sulfur cube bucket underwater doesn't place the sulfur cube at the targeted block
|
Fixed
|
|
||
| MC-307482 |
Sulfur cubes with an absorbed block don't inherit any status effects from tipped arrows
|
Fixed
|
|
||
| MC-305127 |
The End flash ambient light color is scaled instead of darkened when the player is affected by Darkness
|
Works As Intended
|
|
||
| MC-304118 |
Darkness pulsing no longer has a visual effect in the Nether
|
Confirmed
|
|
||
| MC-304116 |
Entities and block entities do not fade correctly when the chunk fade setting is active
|
Fixed
|
|
||
| MC-304114 |
Darkness pulsing has no visual effect in the End
|
Confirmed
|
|
||
| MC-304113 |
Underwater fog is not applied correctly at low render distances
|
Fixed
|
|
||
| MC-301026 |
End flash purplish light becomes extremely saturated when the player is affected by darkness
|
Fixed
|
|
||
| MC-301025 |
End flash purplish light saturation is affected by brightness values
|
Fixed
|
|
||
| MC-301024 |
Blocks with high light levels override end flash skylight tint
|
Works As Intended
|
|
||
| MC-297565 |
Underground caves are affected by environmental fog, making them brighter than in previous versions
|
Works As Intended
|
|
||
| MC-297562 |
Rain environmental fog is affected by sunset sky color, even in situations where the sunset isn't visible
|
Works As Intended
|
|
||
| MC-297275 |
Players can desync from their mounts when jumping on a happy ghast
|
Fixed
|
|
|
|
| MC-297274 |
Ghastlings stop pathfinding when reaching below the world's height limit
|
Duplicate
|
|
||
| MC-297273 |
Spectator mode action bar text renders in front of the locator bar
|
Confirmed
|
|
||
| MC-297272 |
Cloud distance slider is not grouped together with the clouds switch button in the video settings menu
|
Invalid
|
|
||
| MC-296806 |
Cloud rendering has a considerable impact on performance as of 25w16a
|
Fixed
|
|
||
| MC-296801 |
Lead is attached incorrectly when leashing a happy ghast
|
Fixed
|
|
||
| MC-296773 |
Taken screenshots are rendered as a black image on Intel graphics of Gen7 and Gen7.5 architecture
|
Fixed
|
|
|
|
| MC-296586 |
Waypoint transmit range attribute has incorrect coloring on invisibility potions
|
Won't Fix
|
|
||
| MC-296585 |
Flickering and other graphical corruption appears after summoning one or multiple text_display entities on some Intel devices
|
Fixed
|
|
||
| MC-296583 |
Applying the waypoint_transmit_range attribute to an entity at the same time it is summoned makes it not show on the locator bar
|
Fixed
|
|
||
| MC-296404 |
Happy ghasts can drown, despite ghastlings not able to
|
Works As Intended
|
|
||
| MC-296403 |
Locator bar waypoints can partially hide some elements of the HUD if enough of them are rendered
|
Works As Intended
|
|
||
| MC-296400 |
Waypoints on locator bar become jittery when moving sideways and looking at them from close at the same time
|
Fixed
|
|
||
| MC-296398 |
Waypoints disappear from locator bar even if they're still visible on the camera
|
Works As Intended
|
|
||
| MC-295853 |
Blocking some damage sources using a shield with a custom blocks_attacks component ignores invincibility frames, breaking it within seconds
|
Duplicate
|
|
||
| MC-293618 |
Crash when trying to load a world / java.lang.IllegalStateException: Close the existing render pass before performing additional commands
|
Fixed
|
|
||
| MC-280476 |
"Found unknown and unsupported uniform" warnings are logged in the game output
|
Fixed
|
|
||
| MC-280451 |
Cactus flower placed on fence gates remain floating in the air
|
Confirmed
|
|
||
| MC-280276 |
Some item models can still clip into the block below when hovering on the ground
|
Fixed
|
|
||
| MC-280275 |
Item stacks can still clip into the block below when hovering on the ground
|
Won't Fix
|
|
||
| MC-280035 |
Firefly bushes aren't randomly offset, unlike similar blocks
|
Works As Intended
|
|
||
| MC-280034 |
Bushes aren't randomly offset, unlike similar blocks
|
Works As Intended
|
|
||
| MC-280033 |
Beacon beams render beyond client render distance
|
Fixed
|
|
|
|
| MC-279799 |
Item blocking animation is not reflected by block_delay_seconds from the blocks_attacks component
|
Invalid
|
|
||
| MC-279796 |
Shield with non-default item model doesn't show first person blocking animation
|
Won't Fix
|
|