mojira.dev
MC-277714

Attribute "follow_range" is ineffective to creaking

Steps to Reproduce:

  1. Summon a creaking that the "follow_range" is 100.

    /execute summon minecraft:creaking run attribute @s minecraft:follow_range base set 100
  2. Far away from the creaking about 50 blocks.

  3. Change your gamemode to survival or adventure and turn your back to the creaking.

Observed Results:
The creaking is idle instead of chase you.

Expected Results:
The creaking chase your and you can freeze it by looking at it.

There is a video in a Chinese Netdisk(The code is 0000):https://pan.baidu.com/s/1yLaTUURdmPXmia6UJAWnxQ?pwd=0000
You can see the creaking doesn't chase me, even if I don't look at it, when I close it, it will be freeze and attack me after I turn back. This issue doesn't happen to silverfish, it will chase me from a long distance.

Attachments

Comments 7

Can partially confirm, Follow Range changes how far the Creaking will follow the player once it is triggered, not the trigger range itself

Creakings, as of now, typically have a follow range of 32 blocks but a triggering range of ~12 blocks.

Hi!

Can you please record and upload a video of this issue?

 

@Zgajak, File exceeds maximim size limit set by the adminstrator(10.00MB), it's not enough to upload my video

You can upload to different services (like google drive, youtube or imgur).

You can also split your video in two.

@Zgajak, I come from China, I can't use most foreign services, so I uploaded the video in a Chinese Netdisk, the link and info are in the end of Description

I downloaded the video from your link, compressed it to under 10MB and uploaded here.

As designed. Creaking will trigger if a player looks at it from less than 12 blocks. Otherwise it remains neutral. Player can stand next to creaking facing away from it and also won't get targetted.

BLack_Tea_RGO

gnembon

Community Consensus

Expansion A

Normal

Commands, Entities

1.21.2 Release Candidate 1, 1.21.2 Release Candidate 2, 1.21.2

Retrieved