mojira.dev

GoldSlimeling91

Assigned

No issues.

Reported

MC-278424 Creakings sometimes lose sight of targets even when they're activated Works As Intended MC-278365 player_hurt_entity advancement trigger doesn't trigger when trying to attack naturally spawned creakings Works As Intended MC-278189 Breeze idle animation is paused during moving animation Duplicate MC-277815 Creakings on a team can still be observed and stopped by teammate players Fixed MC-277632 Creaking's attack speed is extremely slow Works As Intended MC-277249 Creakings sometimes move very slowly while looking away Awaiting Response MC-277248 Creakings must be looked at in order to attack Players Works As Intended MC-277247 Creakings don't scare away villagers, wandering traders, and witches Works As Intended MC-276559 Breezes do not retaliate against all mobs Duplicate MC-276501 Returning tridents get stuck on blocks and spam sounds Fixed MC-276498 /tp always positioned on the Entity being teleported Duplicate MC-276425 Wardens take too long to complete a Sniff Confirmed MC-276238 Enchantment Damage Effects do not apply to Armor Duplicate MC-251500 Wardens ignore PersistenceRequired and dig away Fixed MC-206838 Absorption Hearts glitch when freezing in Powder Snow Duplicate

Comments

True, but then that would mean mobs with Resistance V wouldn't trigger the advancement as you're technically not hurting them.

Also its just inconvenient to be unable to detect when a player attacks a transient Creaking, especially when some things rely on advancements to trigger.

This issue can technically no longer happen, as transient Creakings have been made to not be able to be named as of the latest release. Spawned Creakings are able to be named but function as intended due to their nature.

If there are plans to make a survival friendly persistent Creaking however, then this issue will need to be considered again.

Can Confirm, this applies to all advancements, vanilla and otherwise, that involve attacking a transient (naturally spawned) Creaking, not just A Throwaway Joke.

Can partially confirm, Follow Range changes how far the Creaking will follow the player once it is triggered, not the trigger range itself

Creakings, as of now, typically have a follow range of 32 blocks but a triggering range of ~12 blocks.

Can't confirm on 1.21.2 Release Candidate 1

Cannot confirm, breaking blocks beneath a Creaking and having a creeper blow up next to it made it fall for me.

The Creaking shown in the image has it's heart pretty close by, this is also the same Creaking I used to test MC-277249 and it ran after me just fine once both bugs (the one here and Mc-277249) subsided.

Probably could be, but it doesn't hurt to double check.

This is technically not a softlock, as the creaking can still kill you while in the trap

You cannot escape the trap without either the creaking despawning/dying or something else (maybe a player with a fishing rod?) somehow gets you out.

This could very well be intended, as knockback from wind charges is the same as knockback from an explosion, and Creakings are intended to take knockback from explosions

pretty sure this is working as intended, could be wrong though

pretty sure this is working as intended though

This is due to how mob conversion now transfers some data over, this is caused by the Motion nbt transferring over from the hit Villager, which took knockback from the Zombie's attack, to the resulting Zombie Villager.

I'll personally believe this is working as intended due to recent changes but it could be otherwise.