Can confirm in 24w46a
Can confirm in 24w46a
Present in 24w45a as well
Can confirm in 1.21.3
This issue can technically no longer happen, as transient Creakings have been made to not be able to be named as of the latest release. Spawned Creakings are able to be named but function as intended due to their nature.
If there are plans to make a survival friendly persistent Creaking however, then this issue will need to be considered again.
oh ok, was just checking.
Can Confirm, this applies to all advancements, vanilla and otherwise, that involve attacking a transient (naturally spawned) Creaking, not just A Throwaway Joke.
Can partially confirm, Follow Range changes how far the Creaking will follow the player once it is triggered, not the trigger range itself
Creakings, as of now, typically have a follow range of 32 blocks but a triggering range of ~12 blocks.
Can't confirm on 1.21.2 Release Candidate 1
Can confirm.
Cannot confirm, breaking blocks beneath a Creaking and having a creeper blow up next to it made it fall for me.
Can confirm in 24w40a
The Creaking shown in the image has it's heart pretty close by, this is also the same Creaking I used to test MC-277249 and it ran after me just fine once both bugs (the one here and Mc-277249) subsided.
Probably could be, but it doesn't hurt to double check.
This is technically not a softlock, as the creaking can still kill you while in the trap
You cannot escape the trap without either the creaking despawning/dying or something else (maybe a player with a fishing rod?) somehow gets you out.
This could very well be intended, as knockback from wind charges is the same as knockback from an explosion, and Creakings are intended to take knockback from explosions
pretty sure this is working as intended, could be wrong though
pretty sure this is working as intended though
This is due to how mob conversion now transfers some data over, this is caused by the Motion nbt transferring over from the hit Villager, which took knockback from the Zombie's attack, to the resulting Zombie Villager.
I'll personally believe this is working as intended due to recent changes but it could be otherwise.
True, but then that would mean mobs with Resistance V wouldn't trigger the advancement as you're technically not hurting them.
Also its just inconvenient to be unable to detect when a player attacks a transient Creaking, especially when some things rely on advancements to trigger.