mojira.dev
MC-304598

The model of zombie horses has subtle parity differences

The Bug:

The Zombie Horse model has some subtle parity issues between Java and Bedrock.

5B7128BF-6180-4D5A-ADAF-EF534D211A88.jpeg

Left is Java, Right is Bedrock.

On Java edition, the ears seem closer together and the tail is down off the body more. The ears also appear to be mirrored on Bedrock

This GIF clearly displays the differences

8A8B0C23-C5B8-44BA-9B8E-D311AFFC62BF.gif

This may be an issue with the regular horse, skeleton horse, donkey, and mule as well, however I have not checked and Zombie Horses are technically a newly added feature making them prone to being reported for parity issues

What I Expected:

Parity between both zombie horse models as it is one of mojang’s goals

Linked issues

Attachments

Comments 1

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

Quick Links:
πŸ““ Bug Tracker Guidelines -- πŸ’¬ Community Support -- πŸ“§ Mojang Support (Technical Issues) -- πŸ“§ Microsoft Support (Account Issues) -- πŸ““ Project Summary -- ✍️ Feedback and Suggestions -- πŸ“– Game Wiki

Orbic

(Unassigned)

1524431

Confirmed

Expansion A

(Unassigned)

1.21.11 Pre-Release 3, 1.21.11 Pre-Release 4, 1.21.11 Pre-Release 5

Retrieved