Now that editing signs functionality has been added, an arm swing makes sense. Closing this as WAI.
Can you provide more information? What level of Wind Burst is the mace in the gif enchanted with?
This has more to do with how the roots detect a proper 'stopping' place. The mud itself is not detected as a 'stopping' place because, as Sniper1.1 says, it can be replaced with muddy roots instead. There also needs to be room for the roots to grow properly out in horizontal directions, which sometimes fails on platforms or ledges, like this. I don't think this is a bug, but rather just very picky tree gen.
Valid for replaceable blocks like snow layers and crimson/warped roots and nether sprouts, but not applicable to non-replaceables like flowers, fungus, and lily pads.
Your screenshot is of a completely unrelated section of stronghold. Unfortunately, the overlap between features is a separate much more difficult issue to solve. Geodes generating no longer remove end portal frame blocks, and that is the best we can do for now. If you find an end portal that has a block destroyed by a geode overlapping it, then this bug can be reopened. Until then, the overlap is a separate issue, as the portal is not at risk.
Recreated the situation in the video, cannot reproduce. Does anybody have a world save where this occurs reliably?
[media]This is likely because the blocks are destroyed on tick and you are using `randomTickSpeed` 0
The issue of bamboo actually staying placed in world after worldgen is complete is fixed by the fixes in 21w20a.
I see someone reporting this as an issue for 21w20a but I have tested myself and it appears fixed. Can anybody give me a seed / coords where this issue still occurs?
Is this still an issue?
Is this still an issue?
Bad Omen goes away when the raid begins - it gets converted into the strength of the raid. Neither of these examples unfortunately prove the issue. Unless there is a video of a raid beginning and not having had Bad Omen before it starts, I still don't have proof this bug exists. Both of the examples given include having previously had Bad Omen. It lasts a very long time, so it is still possible you had it and forgot about it. If there is an issue I want to fix it, but hard to do so without a way to see it happen 🙂
Okay - I see what you are referring to now. This is a "feature overlapping feature" bug, where a geode will generate, then another feature (a geode, a monument, etc) generates over it because it comes later. It's not as much an amethyst crystal generating on a non-budding amethyst block as much as it is another feature coming in later and replacing the budding amethyst block, which is unfortunately a complex issue 🙂 Thanks for all the feedback!
One extra note - you cannot be within a few chunks of a village for a patrol to spawn. I tested in a superflat world and saw a patrol spawn given I was far enough away from the village. Can someone confirm this bug still exists when standing far enough away from a village?
I just tried on 21w18a with the seed and coordinates you sent, Avoma , and I see the clusters/buds generating properly within the geode.
[media]Resolving as duplicate of MC-208691 since the real issue is that axolotls take damage from non-entity sources.
Pigs panic run, follow carrot, and random pathfind over Big Dripleaf blocks as expected (normally) for me. Unless you can show a video of what you mean that goes contrary to what I am seeing, I'm marking this as CR.
Does anybody have a seed where this issue is still occurring?
This is the intended order of world gen operations. The geode generated before the mineshaft, which then tore through it. The reason there is so much open air there is because of the mineshaft room that is generated there.
Spawn eggs are intended to spawn adult mobs as per the resolution of MC-135098