Arrows of slowness that rarely drop from strays don't stack with similar arrows that are crafted or already shot and picked up by the player.
Comments 3
Fairly quick fix; the entities/stray.json
loot table uses the following as input for the set_nbt
function:
{
"function": "set_nbt",
"tag": "{Potion:\"slowness\"}"
}
When instead it should be the following (as the value does not auto-correct itself to include the namespace, which could be another but more in-depth solution):
{
"function": "set_nbt",
"tag": "{Potion:\"minecraft:slowness\"}"
}
Under other circumstances described in the report, the tipped arrow will include the namespace. Since the NBT does not match, they cannot stack.
Can confirm.