Hi,
We fixed this (partly) in 1.14.4. The cured villager will never forget, however it will not transfer the ever lasting good memory of you to other villagers because that would be OP. We added a short term good memory as well though to curing villagers, so in the beginning after you cured a villager they will also transfer happy memories to other villagers.
The structures you mentioned can actually spawn, but they are very rare. I have made them a bit more common now (but they are still rare).
Thanks for reporting! 🙂
Hi! Thanks for reporting this! The structures will actually spawn, but some are very rare. Big village structures are extra rare due to how the generation works. I have tweaked the weights for these structures so they should at least spawn a bit more often now.
The plains well bottom is an actual bug, there is another ticket for that so I will still close this ticket as "Cannot reproduce".
Hi! Thanks for reporting this! Sometimes villager jigsaw blocks will not generate villagers due to how the village generation algorithm works. To compromise for this we have made sure to spawn 2 - 3 villagers per town center, to ensure we don't get empty villages.
All villagers will not have all trades. So you need to have multiple masons in order to have access to all mason trades.
This is because the jigsaw blocks pointing to the open area are for adding buildings, and the buildings need space.
This is intended. This for example gives the possibility to have two market places in one village. Thanks for reporting though! 🙂
I will close this as fixed since with the new trading system the villagers will restock.
We have added a new ambient sound for stray cats and also a beg-for-food sound that is also only for stray cats.
All villagers spawn without a profession, then they pick profession based on available job site blocks.
Villages are allowed to extend to other biomes 🙂
This is because you need to 'use' the pickle/egg on the pickles/eggs. Similar to when placing a flower in a flower pot.
The fishes shouldn't do this as much as before now.
Changed to slowness IV instead to balance it. The short duration is also meant to balance it.
Hi! Can anyone still reproduce this issue?
Ok thank you Diane!
If anyone get this issue again, please let me know how you managed to reproduce it. Thanks!
Ok, thanks!
I have issues reproducing this in 20a. But you all can reproduce the issue in 20a in the same way as in 19b?
If you 'fix' it by starting a single player world and then go back to multiplayer, is it fixed forever then or do you get the issue again after awhile?
Non-chicken jockey zombies will never start to ride chickens when converting to drowned. Baby drowned can still ride chickens though when spawning, and then they are not invincible anymore.
Hi! We decided to not use the black color for tropical fish since in many cases that makes they eyes "disappear".