If an armorstand is first to render, elytra will render on it with additive blending, so will every armorstand and one entity rendered subsequently, if there's no items in the world.
Elytra on players will render with broken textures if they're holding an item and with their skin data if they're not enchanted.
Note: this is a complex issue and I'm not sure about whether all the details are correct.
From MC-107780:
The elytra texture is messed up when one of the hands are full it shows the textures of all the items in the shape of the elytra and with both hands empty it shows your skin in elytra shape
Linked issues
is duplicated by 61
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@unknown in case you are referring to a forced crash, it is F3
+ C
for 10 seconds. But the crash report will very likely not show anything relevant.
Confirmed. Also, summoning zombies above the clouds with elytra equipped and the FallFlying tag set to 1, will make the elytra and zombie look bright white.
Marcono1234 I said what I meant, F3+t is for reloading all recourse-packs, including the default. The game sometimes picks the wrong texture/sound when the client is overloaded.
Only the developers assign tickets and they only do it when they start work on it. It will get fixed and they are aware of this issue.
ye i am in snapshot 16w39b and I was gonna make a adventure map but then it just came up as this: http://imgur.com/a/8H3Ac and now I cant use the elytra cause of the texture is wrong
The transparent part is MC-99353