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MC-10717

Comparators always have 1 tick delay.

Compared with 1-tick delay repeaters, comparators have same delay. Video : http://www.youtube.com/watch?v=Qp15_hNDLbw

Environment

OS:Windows Vista Home Premium K SP2 32bit
CPU: AMD FX-6100 @ 3.30GHz
RAM:4.00GB
java version "1.7.0_15"
Java(TM) SE Runtime Environment (build 1.7.0_15-b03)
Java HotSpot(TM) Client VM (build 23.7-b01, mixed mode, sharing)

Linked issues

Comments 5

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

What is the bug? Since to me it seems that it is working as intended, a comparator (either in compare or subtract mode) have the same amount of delay as a repeater at default timing, so 1 redstone tick, which is equal to 2 game ticks.

I remember, comparators had no delay at first and some worlds corrupted with infinite loop. So mojang added 0.5 tick delay to it. But after some snapshots, its delay had 1 tick when in subtraction mode, and now it always have 1-tick delay. Is it intended? If so, there's no problem closing this issue.

migrated

(Unassigned)

Confirmed

Snapshot 13w09c, Minecraft 1.5.1, Snapshot 13w22a

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