Created a superflat world with a single layer of glass. I went into the nether, and I noticed that my FPS started to fluctuate greatly. I'm running it at almost, if not minimal settings, tiny render distance, fast graphics, minimal particles and no Vsync. I'll generally get about 1000-1200 FPS, but the second I start moving, jumping, or anything, it will drop to 0 for about a second and fly back up into the hundreds.
(I'm about to update java, once I finish this, will update with results.)
What happened?
-Severe FPS fluctuation in Nether
What I expected to happen?
-No fluctuation.
Steps:
1: Superflat World, Customization code "2;20;1;village"
2: Seed # 8477772699963483377
3: Make a Nether Portal directly in front of you
4: Walk through it.
5: Check for FPS fluctuation
Comments 4
After the Java update to Java 7.0.9, The fps does not drop all the way to 0, or if it does, It's too fast to notice, but it will still drop down to ~200 FPS
Force Updating Minecraft has changed nothing.
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Can you also do a force update in Minecraft if updating Java has no affect?