The new enchantment "Curse of Binding" can be put on all types of skull (thus player, Creeper, Ender Dragon, skeleton, Wither Skeleton, zombie) and pumpkins using an ANVIL and an enchanted book.
And it properly works: I cannot remove the head I dragged into the armor slot (in SURVIVAL!) any more.
But using the command, it outputs "selected enchantment can't be put on target item".
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@redstonehelper I switched from creative into survival
I don't understand why you declared this as 'resolved' because you cannot enchant the skulls with /enchant but only using an anvil.
I switches to survival to check whether "Curse of Binding" works.
In gamemode 1, it doesnt work by default: Test it out by yourself, you can remove a diamond chest enchanted with "Curse of Binding" in creative.
EDIT2: Do you find enchanted books "curse of binding" in dungeons? If yes, then you can reproduce it in survival using an anvil and a skull/pumpkin
/enchant can only do survival enchantments.
Also tested: in survival you can't put the binding curse on skulls, only in creative.
Guys I... I really want cursed pumpkins and head skulls to be a thing. Curse of Binding is going to be very useful for me as a map-maker, but it just won't be complete if there's only 20 different unique types of item I can put it on. Heads.Freshcoal has a huge and wonderful selection of different things that can all be worn by a player, and it would be very convenient if I could curse any one of them. So please take note of and fix this bug.
Edward, you can still apply enchants with /give or /entitydata:
/give @p skull 1 3 {SkullOwner:Notch,ench:[{id:10s,lvl:1s}]}
And if you want to enchant an existing skull, throw it on the ground and run:
/entitydata @e[type=item,c=1] {Item:{tag:{ench:[{id:10s,lvl:1s}]}}}
You can't do that in survival.