If changing sheep color were to be considered mob griefing, so would mobs attacking other (friendly) mobs on their own. Therefore, either the following behaviors have to be made dependent on the mobGriefing gamerule or evokers have to be able to change sheep color even with the mobGriefing gamerule disabled:
Wolves attacking sheep/skeletons
Zombie(villager)s/husks/illagers attacking villagers
Various other behaviors that are not as obviously griefing as the above 2
Linked issues
is duplicated by 2
relates to 1
Comments
The class that handles the sheep transformation spell contains a very explicit:
if (!EntityEvoker.this.world.getGameRules().getBoolean("mobGriefing"))
{
return false;
}
... before moving on to search for sheep to be transformed.
Confirmed for 1.13.2 and 19w09a
Can confirm in 21w03a.
Can confirm in 21w05b.
Can confirm in 21w06a.
Can confirm in 21w07a.
Can confirm in 1.16.5 and 21w08b.
Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.