I got this custom potion right here :
/give @p potion 1 373
{
CustomPotionEffects:[
{
Id:1,
Amplifier:1,
Duration:1200
},
{
Id:5,
Amplifier:10,
Duration:100
},
{
Id:9,
Amplifier:2,
Duration:600
},
{
Id:10,
Amplifier:10,
Duration:1200
},
{
Id:15,
Duration:900
},
{
Id:21,
Amplifier:100,
Duration:400
},
{
Id:23,
Amplifier:1,
Duration:100
}
],
display:{
Name:"Morphine",
Lore:[
"A n'utiliser que pour des",
" raisons médicales"
]
}
}
It was working before, I mean, the texture was not a pink and black checkerboard. Now, I got the "No texture found" texture with the huge cube model. I tried to change the command so it can display the potion properly but nothing to do.
P.S. Sorry if it's hard to read, English is a second language to me.
Potions no longer use the damage value field; if that field is nonzero then they render as a pink block (see [MC-85769]/[MC-82925]).
Change the first part of the command from
/give @p potion 1 373
to/give @p potion 1 0
and it should render properly.