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MC-110815

Slimes are summoned with the wrong amount of health

After summoning in a slime (i'm pretty sure size doesn't matter) they seem to be invulnerable for the first hit.

If hit, they will indicate a strong hit, with a lot of hearts (I counted 8-10 i believe) showing up, even on the smallest ones (harder to see on the bigger ones since the hearts seem to be displayed partially inside them).

Steps to reproduce:

/summon slime ~ ~ ~ {Size:0}

punch it with your hand.

what i expected: the slime dies.
what happened: the slime displays a lot of hearts and survives, actually dying at the second hit.

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Comments 14

Plagiatus

@Skylinerw mentioned to me, that this was likely because the the slimes now get spawned with a base of 20 by default, and when they first take damage, the game will notice the discrepancy and then revert back to the correct amount of hearts while displaying the difference in the "damage-hearts" visually.

Oval

Confirmed for 1.13.1.

Avoma

Can confirm in 20w51a.

Avoma

Can confirm in 21w03a.

Avoma

Can confirm in 21w05b.

4 more comments
Avoma

Can confirm in 21w17a.

Avoma

Can confirm in 1.17.1.

Avoma

Can confirm in 1.19.

peashooter

still in 1.19.4

muzikbike

Seems to affect 24w14a as well.

Plagiatus

(Unassigned)

Confirmed

(Unassigned)

Minecraft 1.11, Minecraft 1.11.2, Minecraft 1.12.1, Minecraft 1.12.2, Minecraft 17w43a, ..., 21w17a, 1.17.1, 1.18.2, 1.19, 1.19.4

24w19a

Retrieved