mojira.dev

muzikbike

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Reported

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MC-306526 The glass pane "edge" texture is rendered as translucent rather than solid, causing unwanted fading at a distance Works As Intended MC-306447 Turtle eggs are rendered as cutout rather than solid Awaiting Response MC-306446 Glass pane "edge" texture is rendered as cutout rather than solid Invalid MC-306437 Glass panes now have subpixel gaps Confirmed MC-305347 Opaque leaves do not cull the faces of other blocks Won't Fix MC-305017 Texture padding method causes visual artifacts Invalid MC-304773 Ugly and uneven gaps on custom redstone wire model Confirmed MC-304708 Unlike glass, copper grates appear completely opaque from a distance or sharp enough angle Works As Intended MC-304438 A wall of ladders will appear completely opaque even when not particularly far from it Won't Fix MC-304384 Thin dark line around edges of glass and leaf texture pixels Confirmed

Comments

Isn't this just a duplicate of MC-131146?

I’ve checked using a shader pack and it does appear to actually render as solid rather than cutout. Possible subpixel bleed/mapping issue?

Is this still the case as of the seventh 26.1 snapshot, or do the model changes resolve this problem?

This is fixed in the sixth snapshot for 26.1.

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It clearly does? Otherwise why are resources being wasted in generating graphics that are never used at any point?

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Still affects 1.21.11-pre3

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This looks like a model issue, not a texture issue. Is it still a problem if you disable custom resource packs?

[media: 2025-11-17_23.24.16.png]

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