mojira.dev

muzikbike

Assigned

No issues.

Reported

MC-305347 Opaque leaves do not cull the faces of other blocks Won't Fix MC-305017 Texture padding method causes visual artifacts Invalid MC-304773 Ugly and uneven gaps on custom redstone wire model Confirmed MC-304708 Unlike glass, copper grates appear completely opaque from a distance or sharp enough angle Works As Intended MC-304438 A wall of ladders will appear completely opaque even when not particularly far from it Won't Fix MC-304384 Thin dark line around edges of glass and leaf texture pixels Confirmed MC-304383 Vines are outright opaque from a distance Won't Fix MC-304381 Redstone crosses/turns now have visual artifacts due to anisotropic filtering and/or translucent rendering Confirmed MC-304340 When switching to a spear the hand/previous item is visually replaced by it before it can rise from the bottom of the screen Confirmed MC-304338 Player heads can turn the wrong way when rotating fast enough - easily seen at low tick rates Confirmed MC-304336 If the game cannot load textures, atlases can sometimes fill up with garbage data Confirmed MC-304334 Subtitle for placing items in display objects are inconsistent Invalid MC-304323 Shelves are subject to texture bleeding due to their atypical texture mapping Confirmed MC-304236 Anisotropic filtering option does not upgrade correctly Won't Fix MC-304158 Block cracking progress textures are padded by over a pixel, despite only block textures needing this treatment Invalid MC-303938 Some block-entity textures are padded by over a pixel, despite only block textures needing this treatment Won't Fix MC-303937 Aliasing can still be seen when one block transitions into another Won't Fix MC-303743 Item textures are padded, despite only block textures needing this treatment Fixed MC-303741 The appearence of the missing texture no longer changes when Anisotropic Filtering is enabled Invalid MC-303679 Text which is too long and animates horizontally in menus renders on top of UI when out of view Duplicate

Comments

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[media: 2025-12-04_23.42.42.png]
[media: 2025-12-04_23.42.49.png]
[media: 2025-12-04_23.42.54.png]
[media: 2025-12-04_23.42.44.png]

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It clearly does? Otherwise why are resources being wasted in generating graphics that are never used at any point?

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Still affects 1.21.11-pre3

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This looks like a model issue, not a texture issue. Is it still a problem if you disable custom resource packs?

[media: 2025-11-17_23.24.16.png]

Note that this is still noticeable even without a resource pack. Here’s the boundary between two stacked birch shelves:

[media: 2025-11-17_23.24.23.png]
[media: 2025-11-17_23.24.26.png]
[media: 2025-11-17_23.24.25.png]

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