mojira.dev
MC-304158

Block cracking progress textures are padded by over a pixel, despite only block textures needing this treatment

The texture files used for displaying cracks when destroying a block will have a variable amount of padding applied depending on the level of anisotropic filtering active. However, for these textures, this is unnecessary and increases the amount of space used on the atlas for no benefit at all: they are not read from this atlas in the first place anymore (MC-298783) and their scaling behaviour for large quads involves repeating the texture, not stretching its edges.

A resource pack is attached to this issue which enlarges the minecraft:bricks model - try punching one of these blocks to confirm the scaling behaviour in practice.

Much like is described in MC-298783 this could be fixed by removing these textures from the “blocks” atlas, and either moving them to their own, dedicated atlas with only one pixel of padding (as is done for other textures) or simply using the files directly (which I believe is what is done currently).

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Thank you for your report!
After consideration, the issue is being closed as Invalid.

This report does not describe a bug.

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It clearly does? Otherwise why are resources being wasted in generating graphics that are never used at any point?

muzikbike

(Unassigned)

Confirmed

(Unassigned)

25w45a, 1.21.11 Pre-Release 4

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