mojira.dev
MC-304338

Player heads can turn the wrong way when rotating fast enough - easily seen at low tick rates

When turning the tick rate to a low value and turning around repeatedly in third person view, the player's head may rotate in the opposite direction from the rest of the body, resulting in an unnatural and disturbing effect.

Expected result would be for the player’s head rotation direction to always match the body rotation direction.

Spectacle’s recording of the game may be low quality but should nonetheless still communicate the issue.

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muzikbike

(Unassigned)

Confirmed

Platform

Low

Player Animation

25w46a

Retrieved