mojira.dev
MC-110997

Player teleported back to the old position, server shows "xxx moves too quickly"

I just created a beacon that can accelerate the movement of a player.
When I run through the area near the beacon, I often teleported back to the old position, and server prints "0xAA55 moved too quickly."

It's really annoying because even you create a new server without any mod, generate a new world, wait for 1 hour, join the game, and play, you will also find that if your network is not very good, you could never run because running will let the server teleport you back, and you will get a message "xxx moved too quickly."

Comments 4

Report to the server owner, if the issue already occures when running, that means the server is HEAVILY overloaded.

Also watch what you write, death threats are not tollorated here, at all.

I am the owner of the server, and the server is NOT OVERLOADED because it DOESN'T tells "Did the system changed or overloaded ....."
It's a CentOS 6.5 x86-64 server with 32GB RAM, there's 4 players in the game, no mod installed.

Architecture: x86_64
CPU op-mode(s): 32-bit, 64-bit
Byte Order: Little Endian
CPU(s): 8
On-line CPU(s) list: 0-7
Thread(s) per core: 2
Core(s) per socket: 4
Socket(s): 1
NUMA node(s): 1
Vendor ID: GenuineIntel
CPU family: 6
Model: 60
Model name: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz
Stepping: 3
CPU MHz: 3292.520
BogoMIPS: 6585.04
Virtualization: VT-x
L1d cache: 32K
L1i cache: 32K
L2 cache: 256K
L3 cache: 8192K
NUMA node0 CPU(s): 0-7

It doesn't happen to me on my server that runs 3/4 of the speed that it should do, so it has to be an issue on your server's side.

If you try to play this game under a bad network (ping 400 ms).
It should to be say as a bug because under a bad network, OVERWATCH runs properly, MINECRAFT does not.
I think "xxx moves too quickly" should be an anti-cheating mechanism. But look at the average speed, I even walk very slow, I will be occasionally teleport back.

0xAA55

(Unassigned)

Unconfirmed

Minecraft 1.11

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