I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.
Let's look at the file that makes the glass bottle: The parent shows that the beacon is not the previous tier
{
"display": {
"icon": "minecraft:glass_bottle",
"title": "Brew a Potion",
"frame": "challenge"
},
"parent": "minecraft:nether/get_netherwart",
"criteria": {
"potion": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
{
"item": "minecraft:potion"
}
]
}
}
}
}
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