mojira.dev

Nathan Adams

Assigned

MC-301328 Glowing item entities briefly turn white upon pickup Fixed MC-301290 Game crashes when trying to render a glowing enchanted item Fixed MC-301242 Enchantment glint is no longer visible on shields Fixed MC-301236 Enchantment glint is no longer visible on held tridents Fixed MC-300166 When looking_at_block or looking_at_fluid is enabled in the debug options, FPS is impacted by server tick rate Fixed MC-296644 Game crashes while rendering section / java.lang.NullPointerException: Cannot read field "b" because "$$3" is null Fixed MC-280211 End crystal beams cause OpenGL errors with glDebugVerbosity set to 3 Fixed MC-276621 Game crashes when opening inventory that renders entity with both Invisibility and Glowing effects Fixed MC-275766 World border is seen through opaque blocks with fabulous graphics Duplicate MC-270609 Client requires a tick between StoreCookiePacket and TransferPacket for cookie to be stored Fixed MC-269501 The text above the hotbar has no background, even when the "Text Background" setting is "Everywhere" in spectator mode Fixed MC-267934 Sending ClientboundTransferPacket followed by disconnect just kicks the player Fixed MC-266656 The interpolation of particle, entity and block entity transforms is disrupted when pausing the game in singleplayer Fixed MC-266206 Renamed arrows are reffered as just "Arrow" in the death message Fixed MC-265662 "Cannot kick server owner in LAN game" message when trying to kick yourself from non-LAN singleplayer world Fixed MC-265253 Fullscreen Resolution value is untranslatable Fixed MC-264880 GUI slider uses new texture with programmer art Fixed MC-264759 Narrator narrates incorrect tab action in command block suggestions Fixed MC-261119 Accessibility button in the Welcome screen needs its own string Fixed MC-206182 Cannot tab out of console text field of command block Fixed

Reported

No issues.

Comments

Can you please verify that it still happens in the latest snapshot, and include a comparison image (expected vs actual)? Thank you!

Can I please have a screenshot of the F3 screen?

@syarumi We believe your issue is the same one as MC-293754, and that the original one reported here was fixed in a prerelease.

@syarumi Do you notice any visual errors as a result of the messages?

In the next snapshot you will be able to change the device that the game uses for audio. For some I think this is a solution, but I'm considering it a workaround for now and will leave this issue open until the game can detect and switch automatically. <3

Please attach the file generated by

/debug start

, waiting a few minutes, and

/debug stop

when you're experiencing low tickrates, along with an explanation of where you are and what you were doing.

Luck is not supposed to be obtainable in vanilla survival.

This is the approach we have decided to take. Whilst yes, I agree that some colour and sign combinations aren't very readable, some people have been using that to their own advantage for ambience and mood setting.

I personally believe the neon-like text would be better as a different type of sign, or glowstone ink or something crazy - a future idea, not now 🙂

This is an accessibility feature for higher contrast of text. The debug screen is not intended to be consumed by regular players and generally does not follow most rules.

Can't reproduce in 14b, it's either fixed already or I'll need more reproduction details.

Clicking buttons will keep the focus on that button. This isn't visible in most screens as buttons usually change the screen, but this is now intentional and not specific to Create World.

We have collectively tried many ways to reproduce this and cannot. It seems likely to me that we fixed the original bug listed here, but that something else looks similar and may be confused as the same issue.

Okay, scratch that, another recent fix made this harder to confirm. I've identified the cause.

I can experience the animation being buggy, but no performance hit to either the server or two clients. I am not able to reproduce this.

As far as we can determine, this is a false positive and needs to be brought up to your anti virus providers.

This should be fixed, and I can't reproduce it, but please let me know if it's not.

Whilst it still may take a while to apply (hopefully a bit quicker though), it will show a loading screen and not completely freeze the client.

Whilst it may still take a long time (though hopefully a bit faster), it will no longer completely freeze the client.

This is just how the game UI works (and windowing in general - sometimes). As you can see at the end, this is true for the title screen also, the panorama doesn't update when you're dragging the window around.