Can I please have a screenshot of the F3 screen?
@syarumi We believe your issue is the same one as MC-293754, and that the original one reported here was fixed in a prerelease.
@syarumi Do you notice any visual errors as a result of the messages?
In the next snapshot you will be able to change the device that the game uses for audio. For some I think this is a solution, but I'm considering it a workaround for now and will leave this issue open until the game can detect and switch automatically. <3
The translation on crowdin is not correct for the 1.16 version.
https://crowdin.com/translate/minecraft/9435/enus-es#q=lime_carpet
Please attach the file generated by
/debug start
, waiting a few minutes, and
/debug stop
when you're experiencing low tickrates, along with an explanation of where you are and what you were doing.
Luck is not supposed to be obtainable in vanilla survival.
This is the approach we have decided to take. Whilst yes, I agree that some colour and sign combinations aren't very readable, some people have been using that to their own advantage for ambience and mood setting.
I personally believe the neon-like text would be better as a different type of sign, or glowstone ink or something crazy - a future idea, not now 🙂
This is an accessibility feature for higher contrast of text. The debug screen is not intended to be consumed by regular players and generally does not follow most rules.
Can't reproduce in 14b, it's either fixed already or I'll need more reproduction details.
Clicking buttons will keep the focus on that button. This isn't visible in most screens as buttons usually change the screen, but this is now intentional and not specific to Create World.
We have collectively tried many ways to reproduce this and cannot. It seems likely to me that we fixed the original bug listed here, but that something else looks similar and may be confused as the same issue.
Okay, scratch that, another recent fix made this harder to confirm. I've identified the cause.
I can experience the animation being buggy, but no performance hit to either the server or two clients. I am not able to reproduce this.
As far as we can determine, this is a false positive and needs to be brought up to your anti virus providers.
This should be fixed, and I can't reproduce it, but please let me know if it's not.
Whilst it still may take a while to apply (hopefully a bit quicker though), it will show a loading screen and not completely freeze the client.
Whilst it may still take a long time (though hopefully a bit faster), it will no longer completely freeze the client.
This is just how the game UI works (and windowing in general - sometimes). As you can see at the end, this is true for the title screen also, the panorama doesn't update when you're dragging the window around.
Can you please verify that it still happens in the latest snapshot, and include a comparison image (expected vs actual)? Thank you!