Does this still happen in the latest snapshots? Please check that your graphics drivers are up to date, also.
Can you please update your graphics drivers and see if the issue still happens in the latest snapshot?
Can you both please try without any resource packs, and see if the crash happens in the latest snapshot?
Hey ST,
When you experience this in a menu screen, does the “click” sound effect also have the same delay (so you click the mouse, a brief pause happens, then the sound plays and the display changes), or does the sound happen immediately but the screen doesn’t respond immediately?
That is an intentional movement pattern of the fireflies
The FPS cap is introduced by Wayland (or NVIDIA-on-Wayland) where they limit your FPS to a multiple of your refresh rate. Unfortunately, the game cannot detect or control this in any way.
Hello! Could you please attach a screenshot of the screen that appears when you press F3 in-game?
Thank you!
I can’t reproduce this sorry. it does log out the exception that it gathered during filling “Render Extensions”, but the crash report itself continues as normal, with this in the line:
Render Extensions: ERRCan you please include a crash report that is affected by this?
Can you please verify that it still happens in the latest snapshot, and include a comparison image (expected vs actual)? Thank you!
Can I please have a screenshot of the F3 screen?
@syarumi We believe your issue is the same one as MC-293754, and that the original one reported here was fixed in a prerelease.
@syarumi Do you notice any visual errors as a result of the messages?
In the next snapshot you will be able to change the device that the game uses for audio. For some I think this is a solution, but I'm considering it a workaround for now and will leave this issue open until the game can detect and switch automatically. <3
The translation on crowdin is not correct for the 1.16 version.
https://crowdin.com/translate/minecraft/9435/enus-es#q=lime_carpet
Please attach the file generated by
/debug start, waiting a few minutes, and
/debug stopwhen you're experiencing low tickrates, along with an explanation of where you are and what you were doing.
Luck is not supposed to be obtainable in vanilla survival.
This is the approach we have decided to take. Whilst yes, I agree that some colour and sign combinations aren't very readable, some people have been using that to their own advantage for ambience and mood setting.
I personally believe the neon-like text would be better as a different type of sign, or glowstone ink or something crazy - a future idea, not now 🙂
This is an accessibility feature for higher contrast of text. The debug screen is not intended to be consumed by regular players and generally does not follow most rules.
Can't reproduce in 14b, it's either fixed already or I'll need more reproduction details.
Can you confirm if the performance in the latest snapshot is better or worse than with OpenGL?
Whilst we agree that performance still can be improved significantly, we are considering this bug only as “it is worse than OpenGL” and not “it is not as good as it could be” - we are still aiming to improve performance as much as we can, but that is tracked internally and not on the bug tracker.