When you are taking damage while having the absorption effect active (through golden apples or other means) the damage is applied to your main health rather than to the absorption health like what should happen.
What I expected to happen was...:
The absorption hearts to take the damage rather than my regular health.
What actually happened was...:
I took damage while my absorption hearts were still active. This did end up killing me while the absorption effect was still active.
Steps to Reproduce:
1. Eat Golden Apple
2. Take Damage
I am guessing this isn't a regular occurrence. It may possibly have something to do with connection to the server as well like it may have registered me eating the apple on my end but the server did not register it.
I also have not tested to see if this happens in the snapshots.
Comments 4
Will see if I can get someone to help me test. Only noticed it from someone else commenting about it on a UHC recorded round video. Didn't notice it during the game at all.
Happened in 1.16-rc1: https://clips.twitch.tv/BelovedSassyOilKeyboardCat
I was not able to replicate in 1.20.1. (This could be due to the issue having more underlying intricacies with how it occurs though)
My observed results were that I never took any damage on my red hearts, only ever on my absorption hearts.
My set up to try and reproduce this was:
1. Set the players health to 0.5 hearts with the below command, and take enough damage to remove the "left over" hearts shown
/attribute @p minecraft:generic.max_health base set 1
2. Place down a repeating command block
3. Enter the following command with "redstone needed" off
/effect give @p minecraft:absorption 1 1
4. Build an enclosed area
5. Spawn a hostile mob that can damage the player (I used a blaze like in the video of sliced lime getting this issue)
More information or steps on how this occured originally would be helpful as something could be missing for me
Cannot confirm for 1.12-pre3. Could you pelase test if this happens in singeplayer or on other servers as well?