The bug
The name of the advancement trigger player_hurt_entity
suggests that it is triggered when the player damages any entity. Instead it is only triggered when the player hurts a mob.
How to reproduce
Download the attached datapack
and place it in the
datapacks
folder of your worldLoad the world
Hit for example an armor stand or a boat
❌ The advancement is not madeHit for example a pig
✔ The advancement is made
Linked issues
is duplicated by 4
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