mojira.dev

Conure512

Assigned

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Reported

MC-299395 Undead mobs are healed by ender dragon attacks Confirmed MC-298825 Advancement Spam still occurs when using "/advancement grant @s from ..." Community Consensus MC-296438 The "display" field on Attribute Modifiers is not optional, despite the changelog saying it is Fixed MC-293766 Snow Layers placed by Structures are overwritten by the snow layer feature, forcing their layer count down to 1 Confirmed MC-280371 Re-scaled Parrots revert to their normal size when sitting on a player's shoulder Won't Fix MC-273629 Adding effects with an effects_changed advancement causes a packet error (ConcurrentModificationException) if it was triggered by Milk Fixed MC-273281 "projectile_spawned" Enchantment Component runs predicates and effects on projectiles before all of their data has been assigned Fixed MC-272220 Potion Effects can no longer be hidden via "show_in_tooltip" or the "toggle_tooltips" function Invalid MC-272182 Knowledge Books no longer function properly with a stack size of 1 in survival/adventure mode Fixed MC-271562 "projectile_spawned" Enchantment component triggers the enchantment effects BEFORE setting the projectile's default NBT Fixed MC-271558 "hit_block" Enchantment component doesn't provide the Dimension context when calling "run_function" Awaiting Response MC-269794 Adding "match_tool" conditions to the gameplay/fishing/fish loot table prints server errors, but the loot table still works Awaiting Response MC-268120 Custom NBT fields with "." in their name are inaccessible to data paths Invalid MC-267799 "/execute if function" cannot be run without further subcommands Invalid MC-267422 Attribute entity_interaction_range is classified as 'generic', but has no effect on mobs Fixed MC-266617 Trident "damage" NBT field seems to do nothing Duplicate MC-262749 Deepslate Ores generate at surface level within Custom Structures Duplicate MC-261434 Using /spectate on a Marker entity still allows the player to move around Duplicate MC-260782 Wardens summoned with any NBT data (including an empty {} object) will immediately dig and despawn Duplicate MC-260705 Interaction entities always register that hits on them deal 1 damage, no matter how much damage you would normally be doing Community Consensus

Comments

Still an issue in 1.21.8

I believe this is Works As Intended, no? The f3 menu is now meant to be accessible from anywhere, including the pause menu and title screen

Can confirm, I ran into this issue while using the Debug Stick

Confirmed in 1.21.8. Also, if I recall correctly, the “eyeline” height being at 0 used to be the default behavior no matter what the interaction’s width and height were. Personally I would consider the current behavior after changing width and height to be bugged: it should just always be at 0. (This makes it very convenient for “bundling” entities together by making things ride an interaction: the hitbox of the interaction should not affect the riding height of the entities, because often times it’s convenient to have entities inside the interaction.)

Confirmed in 1.21.7, and relates to MC-299395

Confirmed in 1.21.5.

I’d also like to point out that if this were “fixed” (as in the trigger was made to only respond to entities), universal damage tracking would no longer be possible in datapacks, period. As it stands now, we can force this trigger to only respond to entities by including a check for the direct entity in the provided damage condition, so this bug doesn’t render any functionality unattainable.

The “fix” for this bug should 100% be to just change the name of the trigger to minecraft:player_damaged or something like that.

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Confirmed in 25w05a - affects Snowy Plains, Frozen River, Frozen Ocean, Deep Frozen Ocean, Snowy Beach, Jagged Peaks, Frozen Peaks, Grove, Snowy Slopes, Ice Spikes, Meadow (which may be WAI?), and potentially others (those are the ones I checked).

Also affects Cows; I'm pretty sure it's the same biome tag.

Can confirm.

Also, thanks for identifying and opening this! I apologize for initially reporting it as a Paper issue.

Can confirm, just came on here to report this

Can confirm, this issue is causing LOTS of crashes specifically when generating lakes (big worldgen datapack). This wasn't the case in 1.20.6.

I'd like to request that this issue be reopened, as it has not been fixed as of 1.21-rc1. When running a function on an arrow using the projectile_spawned trigger, the arrow still contains no information about its owner, whether it's a crit arrow, and other things that CAN be tested for 1 tick later.

Can confirm in 1.21-pre4.

Also, to add to uyp's statement, I was able to replicate this issue of end portals specifying the wrong destination, but ONLY if the player hasn't already seen the credits. Jumping into the end portal and watching the credits will always set the trigger's destination to the overworld regardless of where your spawnpoint is, but if you HAVE seen the credits already (meaning you arrive at your destination immediately), the correct spawn dimension will be passed into the trigger.

Can confirm in both 1.21-pre1 and also 1.20.6 (in 1.20.6, you can still give yourself an item with removed components by summoning an item entity).

Related note: it also doesn't work if you define attribute_modifiers as an empty array. For example

/give @s iron_chestplate[attribute_modifiers=[]]

This command still returns a chestplate with armor modifiers. In previous versions (1.20.4 and below), running an equivalent command would successfully remove all modifiers. Now, to get armor without any modifiers, you have to specifically define a modifier that does nothing (like adding 0 to your armor).

Well now I feel dumb, because I definitely used to know that. Thank you

Can confirm in the full release of 1.20.5.

Ah, my mistake! Never knew you were allowed to put quotes in a data path. Thanks for that.

I was just about to report this, and I also have something to add to it: it seems that emptying a bucket onto the ground (so, using the bucket item on a block) also fails to trigger the advancement.