mojira.dev
MC-118345

After crashing a game when fiddling with doRandomTickSpeed, the reloaded game is not affected by modifying the gamerule

I was messing with doRandomTickSpeed in superflat. Trying to get wheat grow faster, I modified it first to 1000. Seeing no change (I later realised it wasn`t growing faster because it was night), I modified it to 5000. Then 10000. Then 9999999999999999999 or something like that. The game probably gave up earlier, but I did not notice until i tried punching a mob. No red flash, no sound. The game crashed soon after. When I went back in, the gamerule was broken. Modifying the gamerule did nothing. The attached file I planned on uploading was shot down by the maximum size limit of 10 megabytes. - If youtube actually accepts the upload, I`ll comment the link. But the video is just me changing the aforementioned gamerule a bunch, to no avail. The fire spread was normal, as was the wheat growth.

Linked issues

Comments 3

Slime_Chap007

Yeah, the video will not upload as youtube thinks its a copy of a previously uploaded video. If you really care, I`ll send the video to an email if you will provide one (but that`s not really necessary as the video was summarized easily.

violine1101

You should not set randomTickSpeed to a high value if you computer is not able to handle that. The limit of randomTickSpeed is dependent on which machine you're using; therefore Mojang can't do anything about this.

Slime_Chap007

Okay, I understand. Sorry about posting this as a bug, it was honestly more asking for your speculation. I`m just wondering if, after you break the limit and the game doesn`t register the gamerule anymore, if there is a way of restoring it.

Slime_Chap007

(Unassigned)

Unconfirmed

Minecraft 1.11.2

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