When destroying the following containers, the GameRule "doTileDrops" is overlooked when set to false:
Chest
Trapped Chest
Furnace
Dispenser
Dropper
Jukebox
Additionally, all items can be dropped by using the drop key or dragging them from the inventory with this GameRule set to false; perhaps an alternate GameRule "doItemDrops" could be applied here.
Linked issues
is duplicated by 3
Comments 6
I doubt that inventory contents technically count as "Tile Drops", even though you're breaking a tile (though anything with an inventory is actually a tile entity... which isn't really either, confusingly). So working as intended, most likely, though there perhaps should be a rule that covers these instances.
Confirmed in 13w11a.