So the registry thing and 26.10 seem to fix the issue for me but now it feels like mouse acceleration is turned on ingame i mean at least it's better than before haha
Here are the specs I have and im adding my DxDiag file aswell.
240hz 1440p Display - Freesync Premium On
VSync On, but problem also persists with it turned off
Fullscreen and windowed the same issue persists
Im using an OP18K mouse but the polling rate doesn’t seem to make a difference when i change between 8k - 1k in steps
The problem feels more like it is the camera itself being unsmooth rather than performance issues.
Hi, that is interesting as I never created this as a single biome world, i didn’t even know that such a think existed. It must be an issue with world creation then.
I have had this issue for the past 4 months since the GDK update. I have an OP1 8k and the mouse software doesn’t allow a polling rate below 1k so the newer versions are unplayable for me.
If i use a controller to look around there is no visible stutters.
newest version didnt fix it for me 😕
When they fix this issue?. It takes to long, Is not fun to play anymore.
Fix?
I've reinstalled the game multiple times. The raytracing works in all areas except the torch doesn't give any light.
?
All ray tracing works fine. The torch hasn't been working for a few days.
And the torche problem any fix?
Do you know they fix this bug in a future update?
Thanks for the solution. I went through the steps up to Rivatuner. I didn't do that. But it works now. The only thing that's not working yet is the torche.
Ok, I can try this tomorrow. Just to be clear. I have black screen when Raytracing turns on. If or the texture are not loaded. With Raytracing out of the picture. Dis this a fix for the RTX?
The mouse sensitivity is changing based on how fast you move your mouse in this update aka some form of mouse acceleration.
I swear to god please just make a raw mouse input feature im sick and tired of posting a bug report every 2. week…
Polling rate seems to be unaffected by this again.