mojira.dev

Michael

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Assigned

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MC-241784 Some sliders in options menu do not work properly Fixed MC-240589 Game froze for several minutes and then crashed while flying around and loading chunks Fixed MC-237962 Entities bob their head up and down when targeting towards the player Fixed MC-227065 Cannot Invoke "na.b(String, int)" because "☃ is null Fixed MC-219985 Z-fighting occurs on the faces of some blocks (caused by third-party game overlay applications) Cannot Reproduce MC-218881 When selecting text in the end, the sky gets highlighted Fixed MC-218660 The nether portal overlay no longer renders, whilst using fast graphics Fixed MC-218652 The green nausea overlay no longer renders Fixed MC-218645 The carved pumpkin overlay turns the screen completely black when using fast graphics Fixed MC-218641 Red vignette shown when outside the world border is too intense Fixed

Reported

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MC-306477 World generated without biomes Invalid MCPE-233383 Unable to connect Microsoft account on playstation 5 Duplicate MCPE-232453 Game feels stuttery/laggy despite high FPS since switch to GDK Duplicate MCPE-231250 hearthstone running slow since 11/7 Incomplete MCPE-230733 Torches don't light up in RTX Unconfirmed MCPE-230390 Blackscreen after update 1.21.120 with Raytracing/RTX ON. Duplicate MCPE-230348 Blackscreen after update 1.21.120 with Raytracing/RTX ON. Duplicate MCPE-230328 Fix bedrock/pocket edition slow health regain Incomplete MCPE-229975 Game crashes shortly after loading world Duplicate MC-302780 Transparent Blocks Not Rendering Properly In Inventory Duplicate

Comments

The mouse sensitivity is changing based on how fast you move your mouse in this update aka some form of mouse acceleration.
I swear to god please just make a raw mouse input feature im sick and tired of posting a bug report every 2. week…

Polling rate seems to be unaffected by this again.

So the registry thing and 26.10 seem to fix the issue for me but now it feels like mouse acceleration is turned on ingame i mean at least it's better than before haha

Here are the specs I have and im adding my DxDiag file aswell.

[media]
  • 240hz 1440p Display - Freesync Premium On

  • VSync On, but problem also persists with it turned off

  • Fullscreen and windowed the same issue persists

  • Im using an OP18K mouse but the polling rate doesn’t seem to make a difference when i change between 8k - 1k in steps

The problem feels more like it is the camera itself being unsmooth rather than performance issues.

Hi, that is interesting as I never created this as a single biome world, i didn’t even know that such a think existed. It must be an issue with world creation then.

I have had this issue for the past 4 months since the GDK update. I have an OP1 8k and the mouse software doesn’t allow a polling rate below 1k so the newer versions are unplayable for me.
If i use a controller to look around there is no visible stutters.

newest version didnt fix it for me 😕

When they fix this issue?. It takes to long, Is not fun to play anymore.

I've reinstalled the game multiple times. The raytracing works in all areas except the torch doesn't give any light.

[media: Afbeelding van WhatsApp op 2025-11-06 om 17.53.30_e1b3dfc3.jpg]

[media: Afbeelding van WhatsApp op 2025-11-03 om 19.32.16_e2cb4576.jpg]

[media: Schermafbeelding 2025-11-04 191803.png]

All ray tracing works fine. The torch hasn't been working for a few days.

And the torche problem any fix?

Do you know they fix this bug in a future update?

Thanks for the solution. I went through the steps up to Rivatuner. I didn't do that. But it works now. The only thing that's not working yet is the torche.

Ok, I can try this tomorrow. Just to be clear. I have black screen when Raytracing turns on. If or the texture are not loaded. With Raytracing out of the picture. Dis this a fix for the RTX?

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