The Bug:
When a given entity's movement speed is altered, its walking animation would also be changed to match the speed at which it moves, however, this isn't the case with frogs. As a result of this problem, frogs can appear as if they're "gliding" along the ground when their movement speed is set to a high value.
Steps to Reproduce:
Summon a frog that moves relatively fast.
/summon minecraft:frog ~ ~ ~ {Attributes:[{Base:4.0d,Name:"generic.movement_speed"}]}
Wait for it to begin moving and watch its walking animation closely.
Take note as to whether or not the walking animation of frogs changes in relation to their movement speed.
Observed Behavior:
The walking animation of frogs doesn't change in relation to their movement speed.
Expected Behavior:
The walking animation would match the movement speed of the frog.
Linked issues
relates to 1
Attachments
Comments 4
And MC-241147, probably.
Relates to MC-212535.