I first noticed this issue when the Preview got the GDK update and its now apart of the base game as it also just got that same update. The camera appears to “jitter” or lag as if the framerate was lower, however the framerate remains high as normal and not moving the camera at all shows that. This only happens when using the mouse for camera movement, this bug was not present in previous versions and it doesn't appear to be tied to any specific graphics mode either. Will provide additional info if needed.
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Confirming the issue on a high-refresh-rate system with detailed specs.
System Configuration:
CPU: 12th Gen Intel(R) Core(TM) i5-12400F (2.50 GHz)
GPU: NVIDIA GeForce RTX(TM) 4060 (Driver 561.57)
Monitor: 180Hz, 1920x1080
OS: Windows 11 Pro for Workstations, Version 24H2
Specific Symptoms:
The jittery camera movement is especially severe and pronounced at high refresh rates (180Hz, 165Hz). At 60Hz, the problem is less noticeable, but the game feels unplayable due to low smoothness. The issue is 100% reproducible and feels like a severe frame pacing problem, not an FPS drop (the FPS counter remains locked at the monitor's refresh rate).
Extensive Troubleshooting Done:
I have exhaustively tested the following in the NVIDIA Control Panel, all with no success:
G-Sync (On/Off)
V-Sync (On/Off)
Low Latency Mode (On/Ultra)
Various Frame Rate Limiters (in-game, driver-level, NVIDIA Profile Inspector)
All Anti-Aliasing settings (In-game TAAO/Bilinear, Driver FXAA, MSAA)
Power Management Mode (Prefer Maximum Performance)
Resetting Shader Cache
The problem appeared immediately after the 1.21.120 update. This confirms the issue is with the game's rendering pipeline and not user settings or hardware.
My original report was [MCPE-230674] and was marked as a duplicate of this one.
I would like to add additional information, because I am experiencing a similar issue, but in a much more extreme form. My camera movement is not only jittery – it jumps in large steps (around 50–150 pixels) even though the framerate is perfectly stable and high.
I have spent several days testing every possible factor on my side, and the issue appears to be related to how Bedrock handles mouse input after recent updates. My system did not change at all between the game working normally and the issue appearing.
Simplified reproduction (my case):
Launch Minecraft Bedrock on Windows 11
Move the mouse slowly or normally
The camera jumps in large increments, even at very low DPI (200) and low polling rates (125 Hz)
FPS remain completely stable (no drops or stutter)
The issue persists even when nothing is loading, even after sitting still in a loaded world
Test conditions where the issue still occurs:
DPI tested: 8200, 3200, 1600, 800, 400, 200
Polling rates: 1000 Hz, 500 Hz, 250 Hz, 125 Hz
Very slow physical movement (1–2 cm)
All external devices disconnected
Fresh Minecraft Bedrock installati
Fresh Minecraft Preview installation
All other games, including Java Edition, have completely smooth mouse input
Windows detects the mouse as a standard HID mouse
The game always maintains stable high framerate, so this is not a rendering or FPS issue.
The problem began immediately after updating Bedrock and has never occurred before.
Based on the tests, it seems that Bedrock is no longer processing relative mouse movement correctly on some systems, causing severe quantization of camera input. This may explain why different users see different levels of severity.
I am adding this here so the team can see that the issue is broader than jitter and can manifest as extreme camera jumping, even with perfect framerate and system performance.
My original report was marked as a duplicate, and moderator OzelotOnesie redirected me here. I am adding my information because I am experiencing a different mouse-input issue, but I tested my monitor refresh rate to verify whether my case might be related to the refresh-rate behavior described by other users.
I would also like to add that in my case, changing the monitor refresh rate has no effect at all. I tested every available mode on my display (60 Hz, 120 Hz, 144 Hz, 165 Hz, 200 Hz and 240 Hz), and the camera movement issue I am experiencing remains exactly the same at all refresh rates. This confirms that my problem is not connected to refresh rate, frame pacing, or timing issues.
My symptoms are completely independent of the display refresh rate. The game runs smoothly with stable FPS, but the camera still jumps in large increments during mouse movement. This suggests that in my situation the issue is related to how the game processes mouse input itself after recent updates, not to rendering or refresh-rate behavior.
Unplayable, non-smooth mouse movement motion. Unplayable and laggy at high refresh rates.
Specs
CPU: Ryzen 7 7800X3D
GPU: RTX 4070 Ti SUPER
RAM: 32GB DDR5
Monitor: 240Hz. 2560 x 1440
I can get 800 FPS while moving intensely in a flat world and 300–600 FPS on servers depending on the load at spawn. V-Sync is off (also tested on), and my refresh rate is locked to 240Hz with dynamic refresh rate disabled. Ever since the GDK switch, the game feels significantly less smooth even though FPS is the same. Mouse movement feels stuttery, and the faster I move my mouse, the worse it gets. It’s honestly unplayable.
I tested low latency, ultra, smooth gameplay, anti-aliasing options, and multiple polling rates for my mouse. None made any difference. All drivers and Windows updates are fully up to date.
I have tested fully uninstalling and reinstalling the game.
I have tried putting a frame rate limit.
I have tried using optimized settings and reverted settings and messed with all of those settings in the Nvidia app, but nothing seems to change the weird anti smooth motion.
Even on a flat world with optimized settings its still an odd, unplayable motion.
I have tried using different mouses and changing the polling rates on each one, still nothing.
With the same settings on java it is smooth, on bedrock it’s unplayable. I have tried messing with enhanced pointer precision as well, but still nothing.
That's right, when I carefully observe using the mouse to slide the screen, I will find that the screen shakes slightly even if the fps is displayed at around 300. However, this problem disappears immediately when I use the touchpad. My mouse is wireless, and I recently tried using a wired mouse. Ironically, I don't have a wired mouse, so I plan to buy one. The amazing thing is that when I revert back to the previous version, this problem no longer exists. I have also experimented with it in the latest Java version of the same version, and there is no such problem at all. If I find that there is no such issue when playing with a wired mouse in the future, I estimate that the problem should be the compatibility between the specific mouse and the new version of the Bedrock game engine.
Version 1.21.132 has now been released, but this bug still has not been fixed.
It has been one month since the release of 1.21, and three months since this issue first appeared in October.
Leaving such a critical, gameplay-breaking bug unresolved for this long raises a serious concern
is this simply being dismissed because it only affects a portion of players, and therefore not being treated as a priority?
Downgrading Minecraft Bedrock Edition is not straightforward, and from the user side there is effectively no viable workaround.
As a result, all we can do is wait for a bug fix.
I have continued playing other games while waiting, but at this point, after being left unresolved for so long, my enthusiasm for Minecraft itself has started to fade.
I can accept update-related nerfs when they are justified as balance adjustments.
However, instability and control issues introduced by an update are by far the most frustrating outcome possible.
It is deeply disappointing to see Minecraft reduced to what feels like a broken, poorly functioning game.
I think I'm having this issue. I'd refer to it as "mouse lag".
When turning the mouse while walking, I keep going forward until the mouse "catches up".
I've had to resort to placing Pressure Plates at my gates and doors because I can't close them in time, in fear of unwanted mobs getting through.
Also, clicking is affected, whether it's opening a door or moving items in a Chest. It'll sometimes take a moment for the mouse to "catch up" while hovering over an item, or take more than one click while shift-clicking. This happens in my Survival world.
I can play on my Creative world with no issues.
Playing on Windows 10.
I was able to reproduce the behavior on Windows 11. It appears to be related to chunk loading and the camera angle. Below are two methods that consistently reproduce the behavior—there may be others, but these are the only ones I’ve found so far to reliably trigger it.
Steps to Reproduce:
Method 1:
Enable Improved Input Response in Settings > Video.
Open a world.
While chunks are loading, move the camera around with the mouse, similar to the motion shown in the attached video.
Method 2:
Ensure Minecraft is closed.
Open the
options.txtfile located atAppData\Roaming\Minecraft Bedrock Preview\Users\games\com.mojang\minecraftpe.Set
gfx_vsyncfrom1to0to disable V-Sync.Launch Minecraft.
In Settings > Video, expand Fancy Graphics Options and set Framerate Limit to 60 FPS.
Open a world.
While chunks are loading, move the camera around with the mouse in the same manner as before.
Observed Results:
Even though the frame rate consistently remains at 60 FPS, the camera movement frequently appears jittery. While the issue is less noticeable in the attached video due to compression, it is very apparent in-game.
Expected Results:
Camera movement should remain smooth at all times unless the frame rate drops.