In the video, you’re not actually performing a critical hit. To perform a critical hit, you need to hit the mob while falling. You will know that you performed a critical hit when you see the critical hit particles, which are a different color from the Smite enchantment particles.
Duplicate of MCPE-240487 .
This is not caused by inventory_item_renderer. Neither of the packs you provided is defined as PBR-capable in manifest.json, which is why Vibrant Visuals cannot be enabled. Once the packs are defined as PBR-capable in the manifest, Vibrant Visuals can be enabled without any issues.
GRoberts100, the issue you describe is not a bug. See MCPE-242529 for more information.
This is not a regression. It is a duplicate of MC-4565 / MC-4196.
MC-4565 states:
Holding Shift without block in your hand makes impossible to interact with normally interactable blocks. This applies only for items, empty hand works as intended.
The comment on MC-4196 states:
Is indeed confirmed as a feature. You can now put buttons and levers and other things on blocks you can interact with. If you want to interact whilst crouching don't hold a block or item.
This report is describing the same behavior: you cannot interact with blocks while sneaking if you are holding an item, but you can interact with them when your hand is empty.
This specific issue is not caused by the NVIDIA app optimizing Minecraft, as the issue occurs on AMD graphics cards, and AMD does not have an equivalent feature. It is a bug with the game.
However, it is true that the NVIDIA app can optimize Minecraft and change settings based on the user’s hardware. See MCPE-232673 and MCPE-226317 for example.
This is typically a hardware limitation of certain keyboards. You can test what key combinations your keyboard supports with this site:
Your report is difficult to understand. When using /playsound mob.hoglin.howl @s, a subtitle does appear; however, it is displayed as a raw translation string. Is this the issue you are trying to report? Either way, please try to update your report to clearly state what the issue is.
Please also reupload your screenshots, as they are extremely low resolution and can’t be used to see the issue.
No Resource Packs or Behavior Packs are being used.
The latest graphics drivers are installed.
Of course the issue occurs consistently.
This issue has been fixed in 26.50.26 Preview.
This issue is fixed in the 26.50 Preview versions, so the fix should be included in the full 26.50 stable release.
Also, as noted in the description, it is possible to remove the pack. After removing the pack, modify any world setting and then exit the Edit World screen. You will be prompted to save or discard your changes. Select Save, and the pack will remain removed.
Your comment is incorrect. As stated in the description, the game only resets certain settings, and they are not reset all at once. If the options.txt file were being replaced with a brand-new one, all user-configured settings would be reset to their default values.
Furthermore, the resets occur the instant the game finishes loading, not while loading a world. This is evident by the panorama being replaced with the Vibrant Visuals version.
Yes, the issue occurs consistently. If it did not, that would have been clearly stated in the report’s description.
In the case of Beau Wyss's world, the world also fails to import into the game. Looking at the files, the world has two resource packs applied, which is what is causing both the import failure and the cloud sync failure.
I'm not sure exactly what within those resource packs is causing the issue. However, from a quick glance, both of the resource packs appear to be largely a copy of the vanilla Bedrock resource pack samples. This is generally not recommended when creating resource packs. When using the Bedrock samples as a starting point, you should only keep the files you intend to modify and remove everything else to avoid potential issues.
This issue has been fixed in 26.50.24 Preview, according to the changelog:
Fixed an issue where players and mobs could load in a world at (0,0,0) and lose all their items after reloading world
The issue now appears to be inconsistent. When opening the Dressing Room, some skin packs appear while others do not. If the Dressing Room is then closed and reopened, the skin packs that were previously missing may appear, while others that were previously visible no longer do.
For example, the Actions & Stuff 1.11 and Prizma Visuals 2.1 skin packs were visible the first time I opened the Dressing Room. However, after closing and reopening the Dressing Room, those skin packs were no longer visible.
Additionally, after pressing the Show More button a few times, it now becomes non-functional.
No, the issue has been fixed.
Yes, it is still an issue.
Please update your report to include a brief description of the issue, along with steps to reproduce it, the observed results, and the expected results, as requested when you created the report.
A blank description is not sufficient, and if the report is left as it is, it will likely be closed as Incomplete.
Improved Input Response is not force-enabled on mobile devices. The feature doesn't exist on mobile, so it isn't enabled. That's why there's no toggle.