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MCPE-236651

The mouse camera input does not follow the polling rate of the mouse on Windows GDK builds (Minecraft: Bedrock Edition)

Polling rate cap or mouse camera motion is just “Unsmoothly” ?

Since Minecraft Bedrock Edition moved from UWP to GDK, Players have noticed new performance and input issues that weren’t present before. One of the main problems seems to be a polling rate cap affecting all current GDK builds.

Players using mice with polling rates above 500Hz or 1000Hz or monitors above 144Hz will notice these issues most clearly. The game doesn’t feel as smooth or responsive as it did in the UWP version, and input can feel inconsistent or “off,” especially during fast paced gameplay. While casual players may not notice much difference, this has a big impact on the PvP community, where precision and smooth input are critical. Many competitive players feel the GDK version does not match the UWP experience in responsiveness.

As a player with 280 Hz monitor and mouse with 1000hz will see differences and when using an Autoclicker program the problem is fixed somehow, but does not make any sense that it fixes with a modified mouse clicking program. since the UWP builds does not have this issues and you can still see differences while changing polling rate of the mouse on UWP Builds.

shortly: motion frame looks worse and unsmooth (Doesn't matter what polling rate are you on, Because on GDK because it doesn't change anything)

Here are the videos showcase in slow motion recorded in 240fps

GDK Example: https://youtu.be/WK2ORSSDU2U

UWP Example: https://youtu.be/Q8h-uUb-z0c

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Zingierlitle

(Unassigned)

Unconfirmed

Windows

26.10.25 Preview

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