I would like to add additional information, because I am experiencing a similar issue, but in a much more extreme form. My camera movement is not only jittery – it jumps in large steps (around 50–150 pixels) even though the framerate is perfectly stable and high.
I have spent several days testing every possible factor on my side, and the issue appears to be related to how Bedrock handles mouse input after recent updates. My system did not change at all between the game working normally and the issue appearing.
Simplified reproduction (my case):
Launch Minecraft Bedrock on Windows 11
Move the mouse slowly or normally
The camera jumps in large increments, even at very low DPI (200) and low polling rates (125 Hz)
FPS remain completely stable (no drops or stutter)
The issue persists even when nothing is loading, even after sitting still in a loaded world
Test conditions where the issue still occurs: DPI tested: 8200, 3200, 1600, 800, 400, 200 Polling rates: 1000 Hz, 500 Hz, 250 Hz, 125 Hz Very slow physical movement (1–2 cm) All external devices disconnected
Fresh Minecraft Bedrock installati Fresh Minecraft Preview installation All other games, including Java Edition, have completely smooth mouse input Windows detects the mouse as a standard HID mouse
The game always maintains stable high framerate, so this is not a rendering or FPS issue. The problem began immediately after updating Bedrock and has never occurred before.
Based on the tests, it seems that Bedrock is no longer processing relative mouse movement correctly on some systems, causing severe quantization of camera input. This may explain why different users see different levels of severity.
I am adding this here so the team can see that the issue is broader than jitter and can manifest as extreme camera jumping, even with perfect framerate and system performance.
[media: Minecraft for Windows 2025-11-14 22-51-33.mp4]
My original report was marked as a duplicate, and moderator OzelotOnesie redirected me here. I am adding my information because I am experiencing a different mouse-input issue, but I tested my monitor refresh rate to verify whether my case might be related to the refresh-rate behavior described by other users.
I would also like to add that in my case, changing the monitor refresh rate has no effect at all. I tested every available mode on my display (60 Hz, 120 Hz, 144 Hz, 165 Hz, 200 Hz and 240 Hz), and the camera movement issue I am experiencing remains exactly the same at all refresh rates. This confirms that my problem is not connected to refresh rate, frame pacing, or timing issues.
My symptoms are completely independent of the display refresh rate. The game runs smoothly with stable FPS, but the camera still jumps in large increments during mouse movement. This suggests that in my situation the issue is related to how the game processes mouse input itself after recent updates, not to rendering or refresh-rate behavior.
I would like to add additional information, because I am experiencing a similar issue, but in a much more extreme form. My camera movement is not only jittery – it jumps in large steps (around 50–150 pixels) even though the framerate is perfectly stable and high.
I have spent several days testing every possible factor on my side, and the issue appears to be related to how Bedrock handles mouse input after recent updates. My system did not change at all between the game working normally and the issue appearing.
Simplified reproduction (my case):
Launch Minecraft Bedrock on Windows 11
Move the mouse slowly or normally
The camera jumps in large increments, even at very low DPI (200) and low polling rates (125 Hz)
FPS remain completely stable (no drops or stutter)
The issue persists even when nothing is loading, even after sitting still in a loaded world
Test conditions where the issue still occurs:
DPI tested: 8200, 3200, 1600, 800, 400, 200
Polling rates: 1000 Hz, 500 Hz, 250 Hz, 125 Hz
Very slow physical movement (1–2 cm)
All external devices disconnected
Fresh Minecraft Bedrock installati
Fresh Minecraft Preview installation
All other games, including Java Edition, have completely smooth mouse input
Windows detects the mouse as a standard HID mouse
The game always maintains stable high framerate, so this is not a rendering or FPS issue.
The problem began immediately after updating Bedrock and has never occurred before.
Based on the tests, it seems that Bedrock is no longer processing relative mouse movement correctly on some systems, causing severe quantization of camera input. This may explain why different users see different levels of severity.
I am adding this here so the team can see that the issue is broader than jitter and can manifest as extreme camera jumping, even with perfect framerate and system performance.
My original report was marked as a duplicate, and moderator OzelotOnesie redirected me here. I am adding my information because I am experiencing a different mouse-input issue, but I tested my monitor refresh rate to verify whether my case might be related to the refresh-rate behavior described by other users.
I would also like to add that in my case, changing the monitor refresh rate has no effect at all. I tested every available mode on my display (60 Hz, 120 Hz, 144 Hz, 165 Hz, 200 Hz and 240 Hz), and the camera movement issue I am experiencing remains exactly the same at all refresh rates. This confirms that my problem is not connected to refresh rate, frame pacing, or timing issues.
My symptoms are completely independent of the display refresh rate. The game runs smoothly with stable FPS, but the camera still jumps in large increments during mouse movement. This suggests that in my situation the issue is related to how the game processes mouse input itself after recent updates, not to rendering or refresh-rate behavior.